Fix mobs playing a falling sound when dying from crit (#2425)
* Fix falling sound playing twice when dying * But actually
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@@ -44,8 +44,6 @@ namespace Content.Server.GameObjects.Components.Mobs.State
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public override void ExitState(IEntity entity)
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{
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EntitySystem.Get<StandingStateSystem>().Standing(entity);
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if (entity.TryGetComponent(out IPhysicsComponent physics))
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{
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physics.CanCollide = true;
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