Fix mobs playing a falling sound when dying from crit (#2425)

* Fix falling sound playing twice when dying

* But actually
This commit is contained in:
DrSmugleaf
2020-10-29 10:26:23 +01:00
committed by GitHub
parent 650e7385b9
commit ec25dbe4a7
5 changed files with 10 additions and 18 deletions

View File

@@ -44,8 +44,6 @@ namespace Content.Server.GameObjects.Components.Mobs.State
public override void ExitState(IEntity entity)
{
EntitySystem.Get<StandingStateSystem>().Standing(entity);
if (entity.TryGetComponent(out IPhysicsComponent physics))
{
physics.CanCollide = true;