Map renderer decal painter (#6754)

* Map renderer decal painter

* not yet

* no conk dick
This commit is contained in:
mirrorcult
2022-02-23 09:23:39 -07:00
committed by GitHub
parent 12616cc4fa
commit ec1e07c832
4 changed files with 178 additions and 15 deletions

View File

@@ -0,0 +1,18 @@
using Content.Shared.Decals;
namespace Content.MapRenderer.Painters;
public sealed class DecalData
{
public DecalData(Decal decal, float x, float y)
{
Decal = decal;
X = x;
Y = y;
}
public Decal Decal;
public float X;
public float Y;
}

View File

@@ -0,0 +1,93 @@
using System;
using System.Collections.Generic;
using System.IO;
using Content.Shared.Decals;
using Content.Shared.SubFloor;
using Robust.Client.ResourceManagement;
using Robust.Client.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using static Robust.Client.Graphics.RSI.State;
using static Robust.UnitTesting.RobustIntegrationTest;
namespace Content.MapRenderer.Painters;
public sealed class DecalPainter
{
private readonly IResourceCache _cResourceCache;
private readonly IPrototypeManager _sPrototypeManager;
private readonly Dictionary<string, SpriteSpecifier> _decalTextures = new();
public DecalPainter(ClientIntegrationInstance client, ServerIntegrationInstance server)
{
_cResourceCache = client.ResolveDependency<IResourceCache>();
_sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
}
public void Run(Image canvas, List<DecalData> decals)
{
var stopwatch = new Stopwatch();
stopwatch.Start();
decals.Sort(Comparer<DecalData>.Create((x, y) => x.Decal.ZIndex.CompareTo(y.Decal.ZIndex)));
foreach (var proto in _sPrototypeManager.EnumeratePrototypes<DecalPrototype>())
{
_decalTextures.Add(proto.ID, proto.Sprite);
}
foreach (var decal in decals)
{
Run(canvas, decal);
}
Console.WriteLine($"{nameof(DecalPainter)} painted {decals.Count} decals in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
}
private void Run(Image canvas, DecalData data)
{
var decal = data.Decal;
if (!_decalTextures.TryGetValue(decal.Id, out var sprite))
{
Console.WriteLine($"Decal {decal.Id} did not have an associated prototype.");
return;
}
Stream stream;
if (sprite is SpriteSpecifier.Texture texture)
{
stream = _cResourceCache.ContentFileRead(texture.TexturePath);
}
else if (sprite is SpriteSpecifier.Rsi rsi)
{
stream = _cResourceCache.ContentFileRead($"/Textures/{rsi.RsiPath}/{rsi.RsiState}.png");
}
else
{
// Don't support
return;
}
var image = Image.Load<Rgba32>(stream);
image.Mutate(o => o.Rotate((float) -decal.Angle.Degrees));
var coloredImage = new Image<Rgba32>(image.Width, image.Height);
Color color = decal.Color?.ConvertImgSharp() ?? Color.White;
coloredImage.Mutate(o => o.BackgroundColor(color));
image.Mutate(o => o
.DrawImage(coloredImage, PixelColorBlendingMode.Multiply, PixelAlphaCompositionMode.SrcAtop, 1.0f)
.Flip(FlipMode.Vertical));
// Very unsure why the - 1 is needed in the first place but all decals are off by exactly one pixel otherwise
// Woohoo!
canvas.Mutate(o => o.DrawImage(image, new Point((int) data.X, (int) data.Y - 1), 1.0f));
}
}

View File

@@ -44,7 +44,7 @@ public sealed class EntityPainter
Run(canvas, entity);
}
Console.WriteLine($"{nameof(GridPainter)} painted {entities.Count} entities in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
Console.WriteLine($"{nameof(EntityPainter)} painted {entities.Count} entities in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
}
public void Run(Image canvas, EntityData entity)

View File

@@ -2,10 +2,14 @@
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Decals;
using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using SixLabors.ImageSharp;
using static Robust.UnitTesting.RobustIntegrationTest;
@@ -14,24 +18,30 @@ namespace Content.MapRenderer.Painters
public sealed class GridPainter
{
private readonly EntityPainter _entityPainter;
private readonly DecalPainter _decalPainter;
private readonly IEntityManager _cEntityManager;
private readonly IMapManager _cMapManager;
private readonly IEntityManager _sEntityManager;
private readonly IMapManager _sMapManager;
private readonly ConcurrentDictionary<GridId, List<EntityData>> _entities;
private readonly Dictionary<GridId, List<DecalData>> _decals;
public GridPainter(ClientIntegrationInstance client, ServerIntegrationInstance server)
{
_entityPainter = new EntityPainter(client, server);
_decalPainter = new DecalPainter(client, server);
_cEntityManager = client.ResolveDependency<IEntityManager>();
_cMapManager = client.ResolveDependency<IMapManager>();
_sEntityManager = server.ResolveDependency<IEntityManager>();
_sMapManager = server.ResolveDependency<IMapManager>();
_entities = GetEntities();
_decals = GetDecals();
}
public void Run(Image gridCanvas, IMapGrid grid)
@@ -45,6 +55,14 @@ namespace Content.MapRenderer.Painters
return;
}
if (!_decals.TryGetValue(grid.Index, out var decals))
{
Console.WriteLine($"No decals found on grid {grid.Index}");
return;
}
// Decals are always painted before entities.
_decalPainter.Run(gridCanvas, decals);
_entityPainter.Run(gridCanvas, entities);
Console.WriteLine($"{nameof(GridPainter)} painted grid {grid.Index} in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
}
@@ -75,29 +93,63 @@ namespace Content.MapRenderer.Painters
$"No sprite component found on an entity for which a server sprite component exists. Prototype id: {prototype.ID}");
}
var xOffset = 0;
var yOffset = 0;
var tileSize = 1;
var transform = _sEntityManager.GetComponent<TransformComponent>(entity);
if (_cMapManager.TryGetGrid(transform.GridID, out var grid))
{
xOffset = (int) Math.Abs(grid.LocalBounds.Left);
yOffset = (int) Math.Abs(grid.LocalBounds.Bottom);
tileSize = grid.TileSize;
var position = transform.LocalPosition;
var (x, y) = TransformLocalPosition(position, grid);
var data = new EntityData(sprite, x, y);
components.GetOrAdd(transform.GridID, _ => new List<EntityData>()).Add(data);
}
var position = transform.LocalPosition;
var x = ((float) Math.Floor(position.X) + xOffset) * tileSize * TilePainter.TileImageSize;
var y = ((float) Math.Floor(position.Y) + yOffset) * tileSize * TilePainter.TileImageSize;
var data = new EntityData(sprite, x, y);
components.GetOrAdd(transform.GridID, _ => new List<EntityData>()).Add(data);
}
Console.WriteLine($"Found {components.Values.Sum(l => l.Count)} entities on {components.Count} grids in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
return components;
}
private Dictionary<GridId, List<DecalData>> GetDecals()
{
var stopwatch = new Stopwatch();
stopwatch.Start();
var decals = new Dictionary<GridId, List<DecalData>>();
foreach (var grid in _sMapManager.GetAllGrids())
{
// TODO this needs to use the client entity manager because the client
// actually has the correct z-indices for decals for some reason when the server doesn't,
// BUT can't do that yet because the client hasn't actually received everything yet
// for some reason decal moment i guess.
if (_sEntityManager.TryGetComponent<DecalGridComponent>(grid.GridEntityId, out var comp))
{
foreach (var (_, list) in comp.ChunkCollection.ChunkCollection)
{
foreach (var (_, decal) in list)
{
var (x, y) = TransformLocalPosition(decal.Coordinates, grid);
decals.GetOrNew(grid.Index).Add(new DecalData(decal, x, y));
}
}
}
}
Console.WriteLine($"Found {decals.Values.Sum(l => l.Count)} decals on {decals.Count} grids in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
return decals;
}
private (float x, float y) TransformLocalPosition(Vector2 position, IMapGrid grid)
{
var xOffset = (int) Math.Abs(grid.LocalBounds.Left);
var yOffset = (int) Math.Abs(grid.LocalBounds.Bottom);
var tileSize = grid.TileSize;
var x = ((float) Math.Floor(position.X) + xOffset) * tileSize * TilePainter.TileImageSize;
var y = ((float) Math.Floor(position.Y) + yOffset) * tileSize * TilePainter.TileImageSize;
return (x, y);
}
}
}