Kick mines (real) (#8056)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,13 +1,11 @@
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using System.Linq;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Inventory;
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using Content.Shared.StatusEffect;
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using Content.Shared.StepTrigger;
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using Content.Shared.Stunnable;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Shared.Slippery
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{
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@@ -17,144 +15,68 @@ namespace Content.Shared.Slippery
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[Dependency] private readonly SharedAdminLogSystem _adminLog = default!;
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[Dependency] private readonly SharedStunSystem _stunSystem = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
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private readonly List<SlipperyComponent> _slipped = new();
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[Dependency] private readonly SharedContainerSystem _container = default!;
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public override void Initialize()
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{
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base.Initialize();
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UpdatesOutsidePrediction = true;
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SubscribeLocalEvent<SlipperyComponent, StartCollideEvent>(HandleCollide);
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SubscribeLocalEvent<SlipperyComponent, StepTriggerAttemptEvent>(HandleAttemptCollide);
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SubscribeLocalEvent<SlipperyComponent, StepTriggeredEvent>(HandleStepTrigger);
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SubscribeLocalEvent<NoSlipComponent, SlipAttemptEvent>(OnNoSlipAttempt);
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}
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private void HandleCollide(EntityUid uid, SlipperyComponent component, StartCollideEvent args)
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private void HandleStepTrigger(EntityUid uid, SlipperyComponent component, ref StepTriggeredEvent args)
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{
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var otherUid = args.OtherFixture.Body.Owner;
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if (!CanSlip(component, otherUid)) return;
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if (!_slipped.Contains(component))
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_slipped.Add(component);
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component.Colliding.Add(otherUid);
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TrySlip(component, args.Tripper);
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}
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private void OnNoSlipAttempt(EntityUid uid, NoSlipComponent component, SlipAttemptEvent args)
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private void HandleAttemptCollide(
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EntityUid uid,
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SlipperyComponent component,
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ref StepTriggerAttemptEvent args)
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{
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args.Continue |= CanSlip(uid, args.Tripper);
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}
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private static void OnNoSlipAttempt(EntityUid uid, NoSlipComponent component, SlipAttemptEvent args)
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{
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args.Cancel();
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}
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/// <inheritdoc />
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public override void Update(float frameTime)
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private bool CanSlip(EntityUid uid, EntityUid toSlip)
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{
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for (var i = _slipped.Count - 1; i >= 0; i--)
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{
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var slipperyComp = _slipped[i];
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if (!Update(slipperyComp)) continue;
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_slipped.RemoveAt(i);
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}
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return !_container.IsEntityInContainer(uid)
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&& _statusEffectsSystem.CanApplyEffect(toSlip, "Stun"); //Should be KnockedDown instead?
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}
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public bool CanSlip(SlipperyComponent component, EntityUid uid)
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private void TrySlip(SlipperyComponent component, EntityUid other)
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{
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if (!component.Slippery
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|| component.Owner.IsInContainer()
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|| component.Slipped.Contains(uid)
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|| !_statusEffectsSystem.CanApplyEffect(uid, "Stun")) //Should be KnockedDown instead?
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{
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return false;
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}
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return true;
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}
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private bool TrySlip(SlipperyComponent component, IPhysBody ourBody, IPhysBody otherBody)
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{
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if (!CanSlip(component, otherBody.Owner)) return false;
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if (otherBody.LinearVelocity.Length < component.RequiredSlipSpeed)
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{
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return false;
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}
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var percentage = otherBody.GetWorldAABB().IntersectPercentage(ourBody.GetWorldAABB());
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if (percentage < component.IntersectPercentage)
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{
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return false;
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}
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if (EntityManager.HasComponent<KnockedDownComponent>(otherBody.Owner))
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{
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return false;
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}
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if (HasComp<KnockedDownComponent>(other))
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return;
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var ev = new SlipAttemptEvent();
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RaiseLocalEvent(otherBody.Owner, ev, false);
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RaiseLocalEvent(other, ev, false);
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if (ev.Cancelled)
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return false;
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return;
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otherBody.LinearVelocity *= component.LaunchForwardsMultiplier;
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if (TryComp(other, out PhysicsComponent? physics))
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physics.LinearVelocity *= component.LaunchForwardsMultiplier;
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bool playSound = !_statusEffectsSystem.HasStatusEffect(otherBody.Owner, "KnockedDown");
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var playSound = !_statusEffectsSystem.HasStatusEffect(other, "KnockedDown");
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_stunSystem.TryParalyze(otherBody.Owner, TimeSpan.FromSeconds(component.ParalyzeTime), true);
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component.Slipped.Add(otherBody.Owner);
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component.Dirty();
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_stunSystem.TryParalyze(other, TimeSpan.FromSeconds(component.ParalyzeTime), true);
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//Preventing from playing the slip sound when you are already knocked down.
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if(playSound)
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{
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// Preventing from playing the slip sound when you are already knocked down.
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if (playSound)
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PlaySound(component);
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}
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_adminLog.Add(LogType.Slip, LogImpact.Low, $"{ToPrettyString(otherBody.Owner):mob} slipped on collision with {ToPrettyString(component.Owner):entity}");
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return true;
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_adminLog.Add(LogType.Slip, LogImpact.Low,
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$"{ToPrettyString(other):mob} slipped on collision with {ToPrettyString(component.Owner):entity}");
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}
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// Until we get predicted slip sounds TM?
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protected abstract void PlaySound(SlipperyComponent component);
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private bool Update(SlipperyComponent component)
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{
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if (component.Deleted || !component.Slippery || component.Colliding.Count == 0)
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return true;
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if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? body))
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{
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component.Colliding.Clear();
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return true;
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}
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foreach (var uid in component.Colliding.ToArray())
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{
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if (!uid.IsValid())
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{
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component.Colliding.Remove(uid);
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component.Slipped.Remove(uid);
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component.Dirty();
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continue;
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}
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if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? otherPhysics) ||
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!body.GetWorldAABB().Intersects(otherPhysics.GetWorldAABB()))
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{
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component.Colliding.Remove(uid);
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component.Slipped.Remove(uid);
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component.Dirty();
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continue;
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}
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if (!component.Slipped.Contains(uid))
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TrySlip(component, body, otherPhysics);
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}
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return false;
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}
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}
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/// <summary>
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