Add commands to show and hide organs inside bodies (#2292)

* Add seeing entities through containers and on the context menu and 4 commands

* Remove unused imports
This commit is contained in:
DrSmugleaf
2020-10-26 12:11:32 +01:00
committed by GitHub
parent 8a2e0ed142
commit ebe8a82033
8 changed files with 257 additions and 15 deletions

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@@ -0,0 +1,49 @@
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.Console;
using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Commands
{
public class HideMechanismsCommand : IConsoleCommand
{
public string Command => "hidemechanisms";
public string Description => $"Reverts the effects of {ShowMechanismsCommand.CommandName}";
public string Help => $"{Command}";
public bool Execute(IDebugConsole console, params string[] args)
{
var componentManager = IoCManager.Resolve<IComponentManager>();
var mechanisms = componentManager.EntityQuery<IMechanism>();
foreach (var mechanism in mechanisms)
{
if (!mechanism.Owner.TryGetComponent(out SpriteComponent sprite))
{
continue;
}
sprite.ContainerOccluded = false;
var tempParent = mechanism.Owner;
while (ContainerHelpers.TryGetContainer(tempParent, out var container))
{
if (!container.ShowContents)
{
sprite.ContainerOccluded = true;
break;
}
tempParent = container.Owner;
}
}
IoCManager.Resolve<IClientConsole>().ProcessCommand("hidecontainedcontext");
return false;
}
}
}

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@@ -0,0 +1,37 @@
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Commands
{
public class ShowMechanismsCommand : IConsoleCommand
{
public const string CommandName = "showmechanisms";
// ReSharper disable once StringLiteralTypo
public string Command => CommandName;
public string Description => "Makes mechanisms visible, even when they shouldn't be.";
public string Help => $"{Command}";
public bool Execute(IDebugConsole console, params string[] args)
{
var componentManager = IoCManager.Resolve<IComponentManager>();
var mechanisms = componentManager.EntityQuery<IMechanism>();
foreach (var mechanism in mechanisms)
{
if (mechanism.Owner.TryGetComponent(out SpriteComponent sprite))
{
sprite.ContainerOccluded = false;
}
}
IoCManager.Resolve<IClientConsole>().ProcessCommand("showcontainedcontext");
return false;
}
}
}

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@@ -8,8 +8,10 @@ using Content.Client.UserInterface;
using Content.Client.Utility; using Content.Client.Utility;
using Content.Shared.GameObjects.EntitySystemMessages; using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameObjects.Verbs; using Content.Shared.GameObjects.Verbs;
using Content.Shared.GameTicking;
using Content.Shared.Input; using Content.Shared.Input;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.EntitySystems; using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.Graphics.Drawing; using Robust.Client.Graphics.Drawing;
@@ -38,7 +40,7 @@ using Timer = Robust.Shared.Timers.Timer;
namespace Content.Client.GameObjects.EntitySystems namespace Content.Client.GameObjects.EntitySystems
{ {
[UsedImplicitly] [UsedImplicitly]
public sealed class VerbSystem : SharedVerbSystem public sealed class VerbSystem : SharedVerbSystem, IResettingEntitySystem
{ {
[Dependency] private readonly IStateManager _stateManager = default!; [Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IEntityManager _entityManager = default!;
@@ -56,12 +58,14 @@ namespace Content.Client.GameObjects.EntitySystems
private bool IsAnyContextMenuOpen => _currentEntityList != null || _currentVerbListRoot != null; private bool IsAnyContextMenuOpen => _currentEntityList != null || _currentVerbListRoot != null;
private bool _playerCanSeeThroughContainers;
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
SubscribeNetworkEvent<VerbSystemMessages.VerbsResponseMessage>(FillEntityPopup); SubscribeNetworkEvent<VerbSystemMessages.VerbsResponseMessage>(FillEntityPopup);
SubscribeNetworkEvent<PlayerContainerVisibilityMessage>(HandleContainerVisibilityMessage);
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
@@ -77,6 +81,16 @@ namespace Content.Client.GameObjects.EntitySystems
base.Shutdown(); base.Shutdown();
} }
public void Reset()
{
_playerCanSeeThroughContainers = false;
}
private void HandleContainerVisibilityMessage(PlayerContainerVisibilityMessage ev)
{
_playerCanSeeThroughContainers = ev.CanSeeThrough;
}
public void OpenContextMenu(IEntity entity, ScreenCoordinates screenCoordinates) public void OpenContextMenu(IEntity entity, ScreenCoordinates screenCoordinates)
{ {
if (_currentVerbListRoot != null) if (_currentVerbListRoot != null)
@@ -99,6 +113,28 @@ namespace Content.Client.GameObjects.EntitySystems
_currentVerbListRoot.Open(box); _currentVerbListRoot.Open(box);
} }
public bool CanSeeOnContextMenu(IEntity entity)
{
if (!entity.TryGetComponent(out SpriteComponent sprite) || !sprite.Visible)
{
return false;
}
if (entity.GetAllComponents<IShowContextMenu>().Any(s => !s.ShowContextMenu(entity)))
{
return false;
}
if (!_playerCanSeeThroughContainers &&
ContainerHelpers.TryGetContainer(entity, out var container) &&
!container.ShowContents)
{
return false;
}
return true;
}
private bool OnOpenContextMenu(in PointerInputCmdHandler.PointerInputCmdArgs args) private bool OnOpenContextMenu(in PointerInputCmdHandler.PointerInputCmdArgs args)
{ {
if (IsAnyContextMenuOpen) if (IsAnyContextMenuOpen)
@@ -125,17 +161,7 @@ namespace Content.Client.GameObjects.EntitySystems
var first = true; var first = true;
foreach (var entity in entities) foreach (var entity in entities)
{ {
if (!entity.TryGetComponent(out ISpriteComponent sprite) || !sprite.Visible) if (!CanSeeOnContextMenu(entity))
{
continue;
}
if (entity.GetAllComponents<IShowContextMenu>().Any(s => !s.ShowContextMenu(playerEntity)))
{
continue;
}
if (ContainerHelpers.TryGetContainer(entity, out var container) && !container.ShowContents)
{ {
continue; continue;
} }

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@@ -0,0 +1,26 @@
#nullable enable
using Content.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.Commands
{
public class HideContainedContextCommand : IClientCommand
{
public string Command => "hidecontainedcontext";
public string Description => $"Reverts the effects of {ShowContainedContextCommand.CommandName}";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (player == null)
{
shell.SendText(player, "You need to be a player to use this command.");
return;
}
EntitySystem.Get<VerbSystem>().RemoveContainerVisibility(player);
}
}
}

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@@ -0,0 +1,29 @@
#nullable enable
using Content.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.Commands
{
public class ShowContainedContextCommand : IClientCommand
{
public const string CommandName = "showcontainedcontext";
// ReSharper disable once StringLiteralTypo
public string Command => CommandName;
public string Description => "Makes contained entities visible on the context menu, even when they shouldn't be.";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (player == null)
{
shell.SendText(player, "You need to be a player to use this command.");
return;
}
EntitySystem.Get<VerbSystem>().AddContainerVisibility(player);
}
}
}

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@@ -1,7 +1,12 @@
using System.Collections.Generic; #nullable enable
using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameObjects.Verbs; using Content.Shared.GameObjects.Verbs;
using Content.Shared.GameTicking;
using Robust.Server.Interfaces.Player; using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
@@ -10,18 +15,63 @@ using static Content.Shared.GameObjects.EntitySystemMessages.VerbSystemMessages;
namespace Content.Server.GameObjects.EntitySystems namespace Content.Server.GameObjects.EntitySystems
{ {
public class VerbSystem : SharedVerbSystem public class VerbSystem : SharedVerbSystem, IResettingEntitySystem
{ {
[Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
private readonly HashSet<IPlayerSession> _seesThroughContainers = new HashSet<IPlayerSession>();
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
IoCManager.InjectDependencies(this);
SubscribeNetworkEvent<RequestVerbsMessage>(RequestVerbs); SubscribeNetworkEvent<RequestVerbsMessage>(RequestVerbs);
SubscribeNetworkEvent<UseVerbMessage>(UseVerb); SubscribeNetworkEvent<UseVerbMessage>(UseVerb);
IoCManager.InjectDependencies(this); _playerManager.PlayerStatusChanged += PlayerStatusChanged;
}
private void PlayerStatusChanged(object? sender, SessionStatusEventArgs args)
{
if (args.NewStatus == SessionStatus.Disconnected)
{
_seesThroughContainers.Remove(args.Session);
}
}
public void Reset()
{
_seesThroughContainers.Clear();
}
public void AddContainerVisibility(IPlayerSession session)
{
if (!_seesThroughContainers.Add(session))
{
return;
}
var message = new PlayerContainerVisibilityMessage(true);
RaiseNetworkEvent(message, session.ConnectedClient);
}
public void RemoveContainerVisibility(IPlayerSession session)
{
if (!_seesThroughContainers.Remove(session))
{
return;
}
var message = new PlayerContainerVisibilityMessage(false);
RaiseNetworkEvent(message, session.ConnectedClient);
}
public bool HasContainerVisibility(IPlayerSession session)
{
return _seesThroughContainers.Contains(session);
} }
private void UseVerb(UseVerbMessage use, EntitySessionEventArgs eventArgs) private void UseVerb(UseVerbMessage use, EntitySessionEventArgs eventArgs)

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@@ -0,0 +1,17 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.EntitySystemMessages
{
[Serializable, NetSerializable]
public class PlayerContainerVisibilityMessage : EntitySystemMessage
{
public readonly bool CanSeeThrough;
public PlayerContainerVisibilityMessage(bool canSeeThrough)
{
CanSeeThrough = canSeeThrough;
}
}
}

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@@ -109,6 +109,10 @@
- deleteewi - deleteewi
- hurt - hurt
- toggledisallowlatejoin - toggledisallowlatejoin
- showcontainedcontext
- hidecontainedcontext
- showmechanisms
- hidemechanisms
- attachbodypart - attachbodypart
- attachtoself - attachtoself
- attachtogrid - attachtogrid
@@ -215,6 +219,10 @@
- deleteewi - deleteewi
- hurt - hurt
- toggledisallowlatejoin - toggledisallowlatejoin
- showcontainedcontext
- hidecontainedcontext
- showmechanisms
- hidemechanisms
- attachbodypart - attachbodypart
- attachtoself - attachtoself
- attachtogrid - attachtogrid