Add commands to show and hide organs inside bodies (#2292)
* Add seeing entities through containers and on the context menu and 4 commands * Remove unused imports
This commit is contained in:
26
Content.Server/Commands/HideContainedContextCommand.cs
Normal file
26
Content.Server/Commands/HideContainedContextCommand.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.Console;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.Commands
|
||||
{
|
||||
public class HideContainedContextCommand : IClientCommand
|
||||
{
|
||||
public string Command => "hidecontainedcontext";
|
||||
public string Description => $"Reverts the effects of {ShowContainedContextCommand.CommandName}";
|
||||
public string Help => $"{Command}";
|
||||
|
||||
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
|
||||
{
|
||||
if (player == null)
|
||||
{
|
||||
shell.SendText(player, "You need to be a player to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
EntitySystem.Get<VerbSystem>().RemoveContainerVisibility(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user