Add commands to show and hide organs inside bodies (#2292)

* Add seeing entities through containers and on the context menu and 4 commands

* Remove unused imports
This commit is contained in:
DrSmugleaf
2020-10-26 12:11:32 +01:00
committed by GitHub
parent 8a2e0ed142
commit ebe8a82033
8 changed files with 257 additions and 15 deletions

View File

@@ -0,0 +1,49 @@
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.Console;
using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Commands
{
public class HideMechanismsCommand : IConsoleCommand
{
public string Command => "hidemechanisms";
public string Description => $"Reverts the effects of {ShowMechanismsCommand.CommandName}";
public string Help => $"{Command}";
public bool Execute(IDebugConsole console, params string[] args)
{
var componentManager = IoCManager.Resolve<IComponentManager>();
var mechanisms = componentManager.EntityQuery<IMechanism>();
foreach (var mechanism in mechanisms)
{
if (!mechanism.Owner.TryGetComponent(out SpriteComponent sprite))
{
continue;
}
sprite.ContainerOccluded = false;
var tempParent = mechanism.Owner;
while (ContainerHelpers.TryGetContainer(tempParent, out var container))
{
if (!container.ShowContents)
{
sprite.ContainerOccluded = true;
break;
}
tempParent = container.Owner;
}
}
IoCManager.Resolve<IClientConsole>().ProcessCommand("hidecontainedcontext");
return false;
}
}
}