diff --git a/Content.Server/Power/Generation/Teg/TegSystem.cs b/Content.Server/Power/Generation/Teg/TegSystem.cs index 30b846bd82..02412ca5fb 100644 --- a/Content.Server/Power/Generation/Teg/TegSystem.cs +++ b/Content.Server/Power/Generation/Teg/TegSystem.cs @@ -181,12 +181,7 @@ public sealed class TegSystem : EntitySystem // Turn energy (at atmos tick rate) into wattage. var power = electricalEnergy / args.dt; // Add ramp factor. This magics slight power into existence, but allows us to ramp up. - power *= component.RampFactor; - - // Simulate TEG powering itself after being started up. This means that if LV is lost this keeps running. - const float load = 1000; - supplier.MaxSupply = Math.Max(power - load, 0); - powerReceiver.Load = Math.Max(load - power, 0); + supplier.MaxSupply = power * component.RampFactor; var circAComp = Comp(circA); var circBComp = Comp(circB);