Changes the SingularitySystem to use generic visualizers (#15057)

This commit is contained in:
Zoldorf
2023-04-02 13:46:46 -06:00
committed by GitHub
parent a69ed4d177
commit ebb612446a
5 changed files with 49 additions and 61 deletions

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@@ -82,22 +82,6 @@ public sealed class SingularityComponent : Component
#endregion Audio
#region Appearance
/// <summary>
/// The sprite layer the singularity appearance is attached to.
/// </summary>
[DataField("layer")]
public int Layer { get; } = 0;
/// <summary>
/// The base sprite file and state of the singularity.
/// </summary>
[DataField("baseSprite")]
public SpriteSpecifier.Rsi BaseSprite = new SpriteSpecifier.Rsi(new ResourcePath("Structures/Power/Generation/Singularity/singularity"), "singularity");
#endregion Appearance
#region Update Timing
/// <summary>