Changes the SingularitySystem to use generic visualizers (#15057)

This commit is contained in:
Zoldorf
2023-04-02 13:46:46 -06:00
committed by GitHub
parent a69ed4d177
commit ebb612446a
5 changed files with 49 additions and 61 deletions

View File

@@ -20,7 +20,6 @@ public sealed class SingularitySystem : SharedSingularitySystem
base.Initialize();
SubscribeLocalEvent<SingularityComponent, ComponentHandleState>(HandleSingularityState);
SubscribeLocalEvent<SingularityComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
/// <summary>
@@ -36,31 +35,4 @@ public sealed class SingularitySystem : SharedSingularitySystem
SetLevel(uid, state.Level, comp);
}
/// <summary>
/// Handles ensuring that the singularity has a sprite to see.
/// </summary>
protected override void OnSingularityStartup(EntityUid uid, SingularityComponent comp, ComponentStartup args)
{
base.OnSingularityStartup(uid, comp, args);
if (TryComp<SpriteComponent>(uid, out var sprite))
{
sprite.LayerMapReserveBlank(comp.Layer);
}
}
/// <summary>
/// Handles updating the visible state of the singularity to reflect its current level.
/// </summary>
private void OnAppearanceChange(EntityUid uid, SingularityComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if(!_appearanceSystem.TryGetData<byte>(uid, SingularityVisuals.Level, out var level, args.Component))
return;
args.Sprite.LayerSetSprite(comp.Layer,
new SpriteSpecifier.Rsi(new ResourcePath($"{comp.BaseSprite.RsiPath}_{level}.rsi"), $"{comp.BaseSprite.RsiState}_{level}"));
}
}