Straitjacket Functionality. (#18052)
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using Content.Shared.Damage;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -47,6 +48,15 @@ public sealed class HandcuffComponent : Component
|
||||
[DataField("brokenPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
|
||||
public string? BrokenPrototype;
|
||||
|
||||
[DataField("damageOnResist"), ViewVariables(VVAccess.ReadWrite)]
|
||||
public DamageSpecifier DamageOnResist = new()
|
||||
{
|
||||
DamageDict = new()
|
||||
{
|
||||
{ "Blunt", 3.0 },
|
||||
}
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The path of the RSI file used for the player cuffed overlay.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user