Melee rebalancing rebalancing, high damage single-target attacks (#18766)

This commit is contained in:
Errant
2023-08-06 16:01:44 +00:00
committed by GitHub
parent ccacb7d957
commit eb8c7dcc6c
5 changed files with 13 additions and 8 deletions

View File

@@ -72,16 +72,17 @@ public sealed class MeleeWeaponComponent : Component
public FixedPoint2 BluntStaminaDamageFactor = FixedPoint2.New(0.5f);
/// <summary>
/// Multiplies damage by this amount for wide attacks.
/// Multiplies damage by this amount for single-target attacks.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("heavyDamageModifier")]
public FixedPoint2 HeavyDamageModifier = FixedPoint2.New(1.25);
//TODO: Was set to 0 value as of 2023-08-06, might want to delete later if we never go back to this idea
/// <summary>
/// How much stamina it costs for a heavy attack.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("heavyStaminaCost")]
public float HeavyStaminaCost = 15f;
public float HeavyStaminaCost = 0f;
// TODO: Temporarily 1.5 until interactionoutline is adjusted to use melee, then probably drop to 1.2
/// <summary>