* Transform the Cloning Pod visualizer into a generic enum visualizer for simple cases like it ...I find it helpful at times like these to remind myself that our true enemy is code. Code is what makes our programs run and generally is required for all of these machinations to function in any way at all... * Give the kitchen/meat spike a visualizer * GenericEnumVisualizer: Byteify enums, switch to TryGetComponent for sprite
This commit is contained in:
@@ -1,7 +1,9 @@
|
||||
using System;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -31,5 +33,18 @@ namespace Content.Shared.Kitchen.Components
|
||||
}
|
||||
|
||||
public abstract bool DragDropOn(DragDropEvent eventArgs);
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum KitchenSpikeVisuals : byte
|
||||
{
|
||||
Status
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum KitchenSpikeStatus : byte
|
||||
{
|
||||
Empty,
|
||||
Bloody
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user