Bar sign is now unshaded when lit.
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@@ -56,10 +56,12 @@ namespace Content.Server.GameObjects.Components.BarSign
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if (!_power.Powered)
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{
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_sprite.LayerSetState(0, "empty");
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_sprite.LayerSetShader(0, "shaded");
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}
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else
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{
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_sprite.LayerSetState(0, prototype.Icon);
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_sprite.LayerSetShader(0, "unshaded");
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}
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if (!string.IsNullOrEmpty(prototype.Name))
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