Bar sign is now unshaded when lit.

This commit is contained in:
Pieter-Jan Briers
2020-04-24 21:51:54 +02:00
parent a4d2aa1ee1
commit eb774e3d2d

View File

@@ -56,10 +56,12 @@ namespace Content.Server.GameObjects.Components.BarSign
if (!_power.Powered) if (!_power.Powered)
{ {
_sprite.LayerSetState(0, "empty"); _sprite.LayerSetState(0, "empty");
_sprite.LayerSetShader(0, "shaded");
} }
else else
{ {
_sprite.LayerSetState(0, prototype.Icon); _sprite.LayerSetState(0, prototype.Icon);
_sprite.LayerSetShader(0, "unshaded");
} }
if (!string.IsNullOrEmpty(prototype.Name)) if (!string.IsNullOrEmpty(prototype.Name))