Remove imagesharp and StatusEffectAddedEvent from FlashOverlay (#28930)
remove imagesharp and StatusEffectAddedEvent from FlashOverlay
This commit is contained in:
@@ -1,22 +1,17 @@
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using Content.Shared.Flash;
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using Content.Shared.Flash;
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using Content.Shared.Flash.Components;
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using Content.Shared.Flash.Components;
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using Content.Shared.StatusEffect;
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using Content.Shared.StatusEffect;
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using Content.Client.Viewport;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Client.State;
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using Robust.Client.Player;
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using Robust.Client.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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using SixLabors.ImageSharp.PixelFormats;
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namespace Content.Client.Flash
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namespace Content.Client.Flash
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{
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{
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public sealed class FlashOverlay : Overlay
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public sealed class FlashOverlay : Overlay
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{
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IClyde _displayManager = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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@@ -56,20 +51,6 @@ namespace Content.Client.Flash
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PercentComplete = timeDone / lastsFor;
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PercentComplete = timeDone / lastsFor;
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}
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}
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public void ReceiveFlash()
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{
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if (_stateManager.CurrentState is IMainViewportState state)
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{
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// take a screenshot
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// note that the callback takes a while and ScreenshotTexture will be null the first few Draws
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state.Viewport.Viewport.Screenshot(image =>
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{
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var rgba32Image = image.CloneAs<Rgba32>(SixLabors.ImageSharp.Configuration.Default);
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ScreenshotTexture = _displayManager.LoadTextureFromImage(rgba32Image);
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});
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}
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}
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protected override bool BeforeDraw(in OverlayDrawArgs args)
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protected override bool BeforeDraw(in OverlayDrawArgs args)
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{
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{
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if (!_entityManager.TryGetComponent(_playerManager.LocalEntity, out EyeComponent? eyeComp))
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if (!_entityManager.TryGetComponent(_playerManager.LocalEntity, out EyeComponent? eyeComp))
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@@ -82,6 +63,11 @@ namespace Content.Client.Flash
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protected override void Draw(in OverlayDrawArgs args)
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protected override void Draw(in OverlayDrawArgs args)
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{
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{
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if (RequestScreenTexture && ScreenTexture != null)
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{
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ScreenshotTexture = ScreenTexture;
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RequestScreenTexture = false; // we only need the first frame, so we can stop the request now for performance reasons
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}
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if (ScreenshotTexture == null)
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if (ScreenshotTexture == null)
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return;
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return;
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@@ -96,7 +82,6 @@ namespace Content.Client.Flash
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{
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{
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base.DisposeBehavior();
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base.DisposeBehavior();
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ScreenshotTexture = null;
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ScreenshotTexture = null;
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PercentComplete = 1.0f;
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}
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}
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}
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}
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}
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}
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@@ -22,7 +22,6 @@ public sealed class FlashSystem : SharedFlashSystem
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SubscribeLocalEvent<FlashedComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<FlashedComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<FlashedComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<FlashedComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<FlashedComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<FlashedComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<FlashedComponent, StatusEffectAddedEvent>(OnStatusAdded);
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_overlay = new();
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_overlay = new();
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}
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}
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@@ -34,8 +33,8 @@ public sealed class FlashSystem : SharedFlashSystem
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private void OnPlayerDetached(EntityUid uid, FlashedComponent component, LocalPlayerDetachedEvent args)
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private void OnPlayerDetached(EntityUid uid, FlashedComponent component, LocalPlayerDetachedEvent args)
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{
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{
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_overlay.PercentComplete = 1.0f;
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_overlay.ScreenshotTexture = null;
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_overlay.ScreenshotTexture = null;
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_overlay.RequestScreenTexture = false;
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_overlayMan.RemoveOverlay(_overlay);
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_overlayMan.RemoveOverlay(_overlay);
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}
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}
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@@ -43,6 +42,7 @@ public sealed class FlashSystem : SharedFlashSystem
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{
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{
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if (_player.LocalEntity == uid)
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if (_player.LocalEntity == uid)
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{
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{
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_overlay.RequestScreenTexture = true;
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_overlayMan.AddOverlay(_overlay);
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_overlayMan.AddOverlay(_overlay);
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}
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}
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}
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}
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@@ -51,17 +51,9 @@ public sealed class FlashSystem : SharedFlashSystem
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{
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{
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if (_player.LocalEntity == uid)
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if (_player.LocalEntity == uid)
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{
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{
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_overlay.PercentComplete = 1.0f;
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_overlay.ScreenshotTexture = null;
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_overlay.ScreenshotTexture = null;
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_overlay.RequestScreenTexture = false;
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_overlayMan.RemoveOverlay(_overlay);
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_overlayMan.RemoveOverlay(_overlay);
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}
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}
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}
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}
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private void OnStatusAdded(EntityUid uid, FlashedComponent component, StatusEffectAddedEvent args)
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{
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if (_player.LocalEntity == uid && args.Key == FlashedKey)
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{
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_overlay.ReceiveFlash();
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}
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}
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}
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}
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