Use DataField for tool quality enum

This commit is contained in:
zumorica
2020-05-23 14:20:26 +02:00
parent 0242083883
commit eb3660b9cb
2 changed files with 5 additions and 6 deletions

View File

@@ -37,8 +37,7 @@ namespace Content.Server.GameObjects.Components.Interactable
public void ExposeData(ObjectSerializer serializer)
{
if(serializer.Reading)
Behavior = (ToolQuality)serializer.ReadStringEnumKey("behavior");
serializer.DataField(this, x => Behavior, "behavior", ToolQuality.None);
serializer.DataField(ref _state, "state", string.Empty);
serializer.DataField(ref _sprite, "sprite", string.Empty);
serializer.DataField(ref _texture, "texture", string.Empty);