Use DataField for tool quality enum
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@@ -37,8 +37,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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public void ExposeData(ObjectSerializer serializer)
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{
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if(serializer.Reading)
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Behavior = (ToolQuality)serializer.ReadStringEnumKey("behavior");
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serializer.DataField(this, x => Behavior, "behavior", ToolQuality.None);
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serializer.DataField(ref _state, "state", string.Empty);
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serializer.DataField(ref _sprite, "sprite", string.Empty);
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serializer.DataField(ref _texture, "texture", string.Empty);
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