Cyborg health alert and damage examining (#20084)
* Option for alt health alert and no overlay * Fancy borg health indicator * Borg damage examine localization * EENENGHHHH ENNNGHHH * Requested code changes * Legal sound * Revert "Legal sound" This reverts commit 35715c88898aeb78dfe800319852c230395fdd7e. I misunderstood what Sloth meant * Annoying buzzer is back
This commit is contained in:
@@ -1,4 +1,4 @@
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using Content.Client.Alerts;
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using Content.Client.Alerts;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mobs;
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@@ -79,9 +79,15 @@ public sealed class DamageOverlayUiController : UIController
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damageable == null && !EntityManager.TryGetComponent(entity, out damageable))
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return;
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if (!_mobThresholdSystem.TryGetIncapThreshold(entity, out var foundThreshold, thresholds))
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return; //this entity cannot die or crit!!
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if (!thresholds.ShowOverlays)
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{
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ClearOverlay();
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return; //this entity intentionally has no overlays
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}
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var critThreshold = foundThreshold.Value;
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_overlay.State = mobState.CurrentState;
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@@ -48,7 +48,8 @@ namespace Content.Shared.Alert
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Debug4,
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Debug5,
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Debug6,
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SuitPower
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SuitPower,
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BorgHealth
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Shared.FixedPoint;
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using Content.Shared.Alert;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mobs.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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@@ -9,7 +10,7 @@ namespace Content.Shared.Mobs.Components;
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[Access(typeof(MobThresholdSystem))]
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public sealed partial class MobThresholdsComponent : Component
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{
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[DataField("thresholds", required:true)]
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[DataField("thresholds", required: true)]
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public SortedDictionary<FixedPoint2, MobState> Thresholds = new();
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[DataField("triggersAlerts")]
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@@ -18,6 +19,24 @@ public sealed partial class MobThresholdsComponent : Component
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[DataField("currentThresholdState")]
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public MobState CurrentThresholdState;
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/// <summary>
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/// The health alert that should be displayed for player controlled entities.
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/// Used for alternate health alerts (silicons, for example)
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/// </summary>
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[DataField("stateAlertDict")]
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public Dictionary<MobState, AlertType> StateAlertDict = new()
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{
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{MobState.Alive, AlertType.HumanHealth},
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{MobState.Critical, AlertType.HumanCrit},
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{MobState.Dead, AlertType.HumanDead},
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};
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/// <summary>
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/// Whether or not this entity should display damage overlays (robots don't feel pain, black out etc.)
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/// </summary>
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[DataField("showOverlays")]
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public bool ShowOverlays = true;
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/// <summary>
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/// Whether or not this entity can be revived out of a dead state.
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/// </summary>
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@@ -34,13 +53,25 @@ public sealed class MobThresholdsComponentState : ComponentState
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public MobState CurrentThresholdState;
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public Dictionary<MobState, AlertType> StateAlertDict = new()
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{
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{MobState.Alive, AlertType.HumanHealth},
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{MobState.Critical, AlertType.HumanCrit},
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{MobState.Dead, AlertType.HumanDead},
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};
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public bool ShowOverlays;
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public bool AllowRevives;
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public MobThresholdsComponentState(Dictionary<FixedPoint2, MobState> unsortedThresholds, bool triggersAlerts, MobState currentThresholdState, bool allowRevives)
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public MobThresholdsComponentState(Dictionary<FixedPoint2, MobState> unsortedThresholds, bool triggersAlerts, MobState currentThresholdState,
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Dictionary<MobState, AlertType> stateAlertDict, bool showOverlays, bool allowRevives)
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{
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UnsortedThresholds = unsortedThresholds;
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TriggersAlerts = triggersAlerts;
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CurrentThresholdState = currentThresholdState;
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StateAlertDict = stateAlertDict;
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ShowOverlays = showOverlays;
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AllowRevives = allowRevives;
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}
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}
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@@ -1,10 +1,11 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Alert;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mobs.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Utility;
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namespace Content.Shared.Mobs.Systems;
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@@ -34,6 +35,8 @@ public sealed class MobThresholdSystem : EntitySystem
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args.State = new MobThresholdsComponentState(thresholds,
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component.TriggersAlerts,
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component.CurrentThresholdState,
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component.StateAlertDict,
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component.ShowOverlays,
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component.AllowRevives);
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}
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@@ -341,28 +344,37 @@ public sealed class MobThresholdSystem : EntitySystem
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if (!threshold.TriggersAlerts)
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return;
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var dict = threshold.StateAlertDict;
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var healthAlert = AlertType.HumanHealth;
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var critAlert = AlertType.HumanCrit;
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var deadAlert = AlertType.HumanDead;
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dict.TryGetValue(MobState.Alive, out healthAlert);
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dict.TryGetValue(MobState.Critical, out critAlert);
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dict.TryGetValue(MobState.Dead, out deadAlert);
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switch (currentMobState)
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{
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case MobState.Alive:
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{
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var severity = _alerts.GetMinSeverity(AlertType.HumanHealth);
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var severity = _alerts.GetMinSeverity(healthAlert);
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if (TryGetIncapPercentage(target, damageable.TotalDamage, out var percentage))
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{
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severity = (short) MathF.Floor(percentage.Value.Float() *
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_alerts.GetSeverityRange(AlertType.HumanHealth));
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severity += _alerts.GetMinSeverity(AlertType.HumanHealth);
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_alerts.GetSeverityRange(healthAlert));
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severity += _alerts.GetMinSeverity(healthAlert);
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}
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_alerts.ShowAlert(target, AlertType.HumanHealth, severity);
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_alerts.ShowAlert(target, healthAlert, severity);
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break;
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}
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case MobState.Critical:
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{
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_alerts.ShowAlert(target, AlertType.HumanCrit);
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_alerts.ShowAlert(target, critAlert);
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break;
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}
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case MobState.Dead:
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{
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_alerts.ShowAlert(target, AlertType.HumanDead);
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_alerts.ShowAlert(target, deadAlert);
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break;
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}
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case MobState.Invalid:
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@@ -42,3 +42,8 @@
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license: "CC-BY-SA-3.0"
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copyright: "Taken from /tg/station"
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source: "https://github.com/tgstation/tgstation/blob/d4f678a1772007ff8d7eddd21cf7218c8e07bfc0/sound/items/timer.ogg"
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- files: ["warning_buzzer.ogg"]
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license: "CC-BY-SA-3.0"
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copyright: "Taken from TG station."
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source: "https://github.com/tgstation/tgstation/blob/d4f678a1772007ff8d7eddd21cf7218c8e07bfc0/sound/machines/warning-buzzer.ogg"
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BIN
Resources/Audio/Machines/warning_buzzer.ogg
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BIN
Resources/Audio/Machines/warning_buzzer.ogg
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Binary file not shown.
@@ -0,0 +1,18 @@
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health-examinable-silicon-none = There is no obvious damage to be seen.
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health-examinable-silicon-Blunt-25 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } minor dents on { POSS-ADJ($target) } chassis.[/color]
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health-examinable-silicon-Blunt-50 = [color=crimson]{ CAPITALIZE(POSS-ADJ($target)) } chassis is severely dented![/color]
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health-examinable-silicon-Blunt-75 = [color=crimson]{ CAPITALIZE(POSS-ADJ($target)) } chassis is almost completely caved in![/color]
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health-examinable-silicon-Slash-10 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } some minor scratches.[/color]
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health-examinable-silicon-Slash-25 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } significant scratches on { POSS-ADJ($target) } chassis.[/color]
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health-examinable-silicon-Slash-50 = [color=crimson]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } major gashes across { POSS-ADJ($target) } plating![/color]
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health-examinable-silicon-Slash-75 = [color=crimson]{ CAPITALIZE(POSS-ADJ($target)) } chassis is torn up![/color]
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health-examinable-silicon-Piercing-50 = [color=crimson]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } large holes all over { POSS-ADJ($target) } chassis![/color]
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health-examinable-silicon-Heat-25 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } superficial burns across { POSS-ADJ($target) } chassis.[/color]
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health-examinable-silicon-Heat-50 = [color=orange]{ CAPITALIZE(POSS-ADJ($target)) } chassis is significantly charred.[/color]
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health-examinable-silicon-Heat-75 = [color=orange]{ CAPITALIZE(POSS-ADJ($target)) } chassis is partially melted![/color]
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health-examinable-silicon-Shock-50 = [color=lightgoldenrodyellow]{ CAPITALIZE(POSS-ADJ($target)) } circuits seem partially fried![/color]
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@@ -178,6 +178,25 @@
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minSeverity: 0
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maxSeverity: 4
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- type: alert
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id: BorgHealth
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category: Health
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icons:
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- sprite: /Textures/Interface/Alerts/borg_alive.rsi
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state: health0
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- sprite: /Textures/Interface/Alerts/borg_alive.rsi
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state: health1
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- sprite: /Textures/Interface/Alerts/borg_alive.rsi
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state: health2
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- sprite: /Textures/Interface/Alerts/borg_alive.rsi
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state: health3
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- sprite: /Textures/Interface/Alerts/borg_alive.rsi
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state: health4
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name: alerts-health-name
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description: alerts-health-desc
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minSeverity: 0
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maxSeverity: 4
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- type: alert
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id: BorgBattery
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category: Battery
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@@ -48,6 +48,18 @@
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- type: MobThresholds
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thresholds:
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0: Alive
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100: Dead
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stateAlertDict:
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Alive: BorgHealth
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showOverlays: false
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- type: HealthExaminable
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examinableTypes:
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- Blunt
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- Slash
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- Piercing
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- Heat
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- Shock
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locPrefix: silicon
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- type: UserInterface
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interfaces:
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- key: enum.SiliconLawsUiKey.Key
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@@ -124,6 +136,15 @@
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damageContainer: Inorganic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 50
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Machines/warning_buzzer.ogg
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params:
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volume: 5
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- trigger:
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!type:DamageTrigger
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damage: 100
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BIN
Resources/Textures/Interface/Alerts/borg_alive.rsi/health0.png
Normal file
BIN
Resources/Textures/Interface/Alerts/borg_alive.rsi/health0.png
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Binary file not shown.
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After Width: | Height: | Size: 331 B |
BIN
Resources/Textures/Interface/Alerts/borg_alive.rsi/health1.png
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BIN
Resources/Textures/Interface/Alerts/borg_alive.rsi/health1.png
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Binary file not shown.
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After Width: | Height: | Size: 351 B |
BIN
Resources/Textures/Interface/Alerts/borg_alive.rsi/health2.png
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BIN
Resources/Textures/Interface/Alerts/borg_alive.rsi/health2.png
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Binary file not shown.
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After Width: | Height: | Size: 379 B |
BIN
Resources/Textures/Interface/Alerts/borg_alive.rsi/health3.png
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BIN
Resources/Textures/Interface/Alerts/borg_alive.rsi/health3.png
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Binary file not shown.
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After Width: | Height: | Size: 412 B |
BIN
Resources/Textures/Interface/Alerts/borg_alive.rsi/health4.png
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BIN
Resources/Textures/Interface/Alerts/borg_alive.rsi/health4.png
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Binary file not shown.
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After Width: | Height: | Size: 484 B |
26
Resources/Textures/Interface/Alerts/borg_alive.rsi/meta.json
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26
Resources/Textures/Interface/Alerts/borg_alive.rsi/meta.json
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@@ -0,0 +1,26 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Original from https://github.com/tgstation/tgstation/blob/42ebbb4202b472cf94561974a30e00a0b00e11bc/icons/mob/screen1_robot.dmi, edited by @Doru991",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "health0"
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},
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{
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"name": "health1"
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},
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{
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"name": "health2"
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},
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{
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"name": "health3"
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},
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{
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"name": "health4"
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}
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]
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}
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