Separated Bonk functionality and component from ClimbSystem and ClimbComponent (#13635)
This commit is contained in:
@@ -29,6 +29,7 @@ using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
@@ -54,6 +55,7 @@ namespace Content.Shared.Interaction
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly UseDelaySystem _useDelay = default!;
|
||||
[Dependency] private readonly SharedPullingSystem _pullSystem = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
private const CollisionGroup InRangeUnobstructedMask
|
||||
= CollisionGroup.Impassable | CollisionGroup.InteractImpassable;
|
||||
|
||||
Reference in New Issue
Block a user