Separated Bonk functionality and component from ClimbSystem and ClimbComponent (#13635)
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26
Content.Shared/Interaction/SharedInteractionSystem.Clumsy.cs
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26
Content.Shared/Interaction/SharedInteractionSystem.Clumsy.cs
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using Content.Shared.Interaction.Components;
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using Robust.Shared.Random;
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namespace Content.Shared.Interaction
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{
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public partial class SharedInteractionSystem
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{
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public bool RollClumsy(ClumsyComponent component, float chance)
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{
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return component.Running && _random.Prob(chance);
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}
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/// <summary>
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/// Rolls a probability chance for a "bad action" if the target entity is clumsy.
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/// </summary>
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/// <param name="entity">The entity that the clumsy check is happening for.</param>
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/// <param name="chance">
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/// The chance that a "bad action" happens if the user is clumsy, between 0 and 1 inclusive.
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/// </param>
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/// <returns>True if a "bad action" happened, false if the normal action should happen.</returns>
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public bool TryRollClumsy(EntityUid entity, float chance, ClumsyComponent? component = null)
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{
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return Resolve(entity, ref component, false) && RollClumsy(component, chance);
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}
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}
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}
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