Separated Bonk functionality and component from ClimbSystem and ClimbComponent (#13635)
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63
Content.Shared/Climbing/BonkSystem.cs
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63
Content.Shared/Climbing/BonkSystem.cs
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using Content.Shared.Interaction;
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using Content.Shared.Stunnable;
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using Content.Shared.CCVar;
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using Content.Shared.Damage;
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using Content.Shared.DragDrop;
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using Robust.Shared.Configuration;
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using Content.Shared.Popups;
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using Content.Shared.IdentityManagement;
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using Robust.Shared.Player;
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namespace Content.Shared.Climbing;
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public sealed class BonkSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly SharedStunSystem _stunSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BonkableComponent, DragDropEvent>(OnDragDrop);
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}
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public bool TryBonk(EntityUid user, EntityUid bonkableUid, BonkableComponent? bonkableComponent = null)
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{
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if (Resolve(bonkableUid, ref bonkableComponent))
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{
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if (!_cfg.GetCVar(CCVars.GameTableBonk))
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{
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// Not set to always bonk, try clumsy roll.
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if (!_interactionSystem.TryRollClumsy(user, bonkableComponent.BonkClumsyChance))
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return false;
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}
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// BONK!
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var userName = Identity.Entity(user, EntityManager);
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var bonkableName = Identity.Entity(bonkableUid, EntityManager);
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_popupSystem.PopupEntity(Loc.GetString("bonkable-success-message-others", ("user", userName), ("bonkable", bonkableName)), user, Filter.PvsExcept(user), true);
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_popupSystem.PopupEntity(Loc.GetString("bonkable-success-message-user", ("user", userName), ("bonkable", bonkableName)), user, user);
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_audioSystem.PlayPvs(bonkableComponent.BonkSound, bonkableComponent.Owner);
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_stunSystem.TryParalyze(user, TimeSpan.FromSeconds(bonkableComponent.BonkTime), true);
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if (bonkableComponent.BonkDamage is { } bonkDmg)
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_damageableSystem.TryChangeDamage(user, bonkDmg, true, origin: user);
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return true;
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}
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return false;
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}
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private void OnDragDrop(EntityUid user, BonkableComponent bonkableComponent, DragDropEvent args)
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{
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TryBonk(args.Dragged, args.Target);
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}
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}
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