Fix humanoid appearances for placement manager (#18291)

This commit is contained in:
metalgearsloth
2023-08-05 14:25:47 +10:00
committed by GitHub
parent d58786faf4
commit ead47c541d
16 changed files with 313 additions and 295 deletions

View File

@@ -0,0 +1,35 @@
using Content.Shared.Clothing.Components;
using Content.Shared.Roles;
using Content.Shared.Station;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Shared.Clothing;
/// <summary>
/// Assigns a loadout to an entity based on the startingGear prototype
/// </summary>
public sealed class LoadoutSystem : EntitySystem
{
// Shared so we can predict it for placement manager.
[Dependency] private readonly SharedStationSpawningSystem _station = default!;
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LoadoutComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, LoadoutComponent component, MapInitEvent args)
{
if (component.Prototypes == null)
return;
var proto = _protoMan.Index<StartingGearPrototype>(_random.Pick(component.Prototypes));
_station.EquipStartingGear(uid, proto, null);
}
}