Fix humanoid appearances for placement manager (#18291)
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16
Content.Shared/Clothing/Components/LoadoutComponent.cs
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16
Content.Shared/Clothing/Components/LoadoutComponent.cs
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using Content.Shared.Roles;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Shared.Clothing.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed class LoadoutComponent : Component
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{
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/// <summary>
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/// A list of starting gears, of which one will be given.
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/// All elements are weighted the same in the list.
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/// </summary>
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[DataField("prototypes", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer<StartingGearPrototype>)), AutoNetworkedField]
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public List<string>? Prototypes;
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}
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