Apply RoofOverlay per-grid not per-map + fix lighting quality (#35207)
* Apply RoofOverlay per-grid not per-map * Fix light render scales
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@@ -39,6 +39,6 @@ public sealed class LightBlurOverlay : Overlay
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var target = beforeOverlay.EnlargedLightTarget;
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// Yeah that's all this does keep walkin.
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_clyde.BlurRenderTarget(args.Viewport, target, _blurTarget, args.Viewport.Eye, 14f * 2f);
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//_clyde.BlurRenderTarget(args.Viewport, target, _blurTarget, args.Viewport.Eye, 14f * 2f);
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}
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}
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