Apply RoofOverlay per-grid not per-map + fix lighting quality (#35207)

* Apply RoofOverlay per-grid not per-map

* Fix light render scales
This commit is contained in:
metalgearsloth
2025-02-17 00:29:03 +11:00
committed by GitHub
parent a9f900c397
commit ead32b5770
4 changed files with 71 additions and 42 deletions

View File

@@ -39,6 +39,6 @@ public sealed class LightBlurOverlay : Overlay
var target = beforeOverlay.EnlargedLightTarget;
// Yeah that's all this does keep walkin.
_clyde.BlurRenderTarget(args.Viewport, target, _blurTarget, args.Viewport.Eye, 14f * 2f);
//_clyde.BlurRenderTarget(args.Viewport, target, _blurTarget, args.Viewport.Eye, 14f * 2f);
}
}