Moved interaction interfaces from Server to Shared.
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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public interface ITargetedInteractEventArgs
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{
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/// <summary>
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/// Performer of the attack
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/// </summary>
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IEntity User { get; }
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/// <summary>
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/// Target of the attack
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/// </summary>
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IEntity Target { get; }
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}
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}
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