Moved interaction interfaces from Server to Shared.

This commit is contained in:
Acruid
2020-07-18 22:51:56 -07:00
parent d9ce973af0
commit ea94f4a182
124 changed files with 173 additions and 426 deletions

View File

@@ -0,0 +1,62 @@
using System;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface gives components behavior when landing after being thrown.
/// </summary>
public interface ILand
{
void Land(LandEventArgs eventArgs);
}
public class LandEventArgs : EventArgs
{
public LandEventArgs(IEntity user, GridCoordinates landingLocation)
{
User = user;
LandingLocation = landingLocation;
}
public IEntity User { get; }
public GridCoordinates LandingLocation { get; }
}
/// <summary>
/// Raised when an entity that was thrown lands.
/// </summary>
[PublicAPI]
public class LandMessage : EntitySystemMessage
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that threw the item.
/// </summary>
public IEntity User { get; }
/// <summary>
/// Item that was thrown.
/// </summary>
public IEntity Thrown { get; }
/// <summary>
/// Location where the item landed.
/// </summary>
public GridCoordinates LandLocation { get; }
public LandMessage(IEntity user, IEntity thrown, GridCoordinates landLocation)
{
User = user;
Thrown = thrown;
LandLocation = landLocation;
}
}
}