Moved interaction interfaces from Server to Shared.
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using System;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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/// <summary>
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/// This interface gives components behavior when being clicked on by a user with an empty hand
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/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
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/// </summary>
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public interface IInteractHand
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{
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/// <summary>
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/// Called when a player directly interacts with an empty hand when user is in range of the target entity.
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/// </summary>
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bool InteractHand(InteractHandEventArgs eventArgs);
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}
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public class InteractHandEventArgs : EventArgs, ITargetedInteractEventArgs
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{
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public IEntity User { get; set; }
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public IEntity Target { get; set; }
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}
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/// <summary>
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/// Raised when being clicked on or "attacked" by a user with an empty hand.
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/// </summary>
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[PublicAPI]
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public class AttackHandMessage : EntitySystemMessage
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{
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/// <summary>
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/// If this message has already been "handled" by a previous system.
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/// </summary>
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public bool Handled { get; set; }
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/// <summary>
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/// Entity that triggered the attack.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// Entity that was attacked.
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/// </summary>
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public IEntity Attacked { get; }
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public AttackHandMessage(IEntity user, IEntity attacked)
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{
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User = user;
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Attacked = attacked;
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}
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}
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}
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