Moved interaction interfaces from Server to Shared.
This commit is contained in:
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface allows the component's entity to be dragged and dropped by mouse onto another entity and gives it
|
||||
/// behavior when that occurs.
|
||||
/// </summary>
|
||||
public interface IDragDrop
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked server-side when this component's entity is being dragged and dropped on another.
|
||||
///
|
||||
/// There is no other server-side drag and drop check other than a range check, so make sure to validate
|
||||
/// if this object can be dropped on the target object!
|
||||
/// </summary>
|
||||
/// <returns>true iff an interaction occurred and no further interaction should
|
||||
/// be processed for this drop.</returns>
|
||||
bool DragDrop(DragDropEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class DragDropEventArgs : EventArgs
|
||||
{
|
||||
public DragDropEventArgs(IEntity user, GridCoordinates dropLocation, IEntity dropped, IEntity target)
|
||||
{
|
||||
User = user;
|
||||
DropLocation = dropLocation;
|
||||
Dropped = dropped;
|
||||
Target = target;
|
||||
}
|
||||
|
||||
public IEntity User { get; }
|
||||
public GridCoordinates DropLocation { get; }
|
||||
public IEntity Dropped { get; }
|
||||
public IEntity Target { get; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user