Moved interaction interfaces from Server to Shared.
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@@ -1,13 +1,18 @@
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using System;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects;
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using Content.Shared.Maths;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects
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{
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public interface ITemperatureComponent : IComponent
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{
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float CurrentTemperature { get; }
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}
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/// <summary>
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/// Handles changing temperature,
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/// informing others of the current temperature,
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@@ -20,8 +25,7 @@ namespace Content.Server.GameObjects
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public override string Name => "Temperature";
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//TODO: should be programmatic instead of how it currently is
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[ViewVariables]
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public float CurrentTemperature { get; private set; } = PhysicalConstants.ZERO_CELCIUS;
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[ViewVariables] public float CurrentTemperature { get; private set; } = PhysicalConstants.ZERO_CELCIUS;
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float _fireDamageThreshold = 0;
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float _fireDamageCoefficient = 1;
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@@ -39,7 +43,8 @@ namespace Content.Server.GameObjects
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/// <inheritdoc />
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public void OnUpdate(float frameTime)
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{
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int fireDamage = (int)Math.Floor(Math.Max(0, CurrentTemperature - _fireDamageThreshold) / _fireDamageCoefficient);
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int fireDamage =
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(int) Math.Floor(Math.Max(0, CurrentTemperature - _fireDamageThreshold) / _fireDamageCoefficient);
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_secondsSinceLastDamageUpdate += frameTime;
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