Moved interaction interfaces from Server to Shared.
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@@ -1,7 +1,5 @@
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.Players;
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using Content.Server.Players;
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using Content.Shared.GameObjects.Components.Observer;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components;
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using Robust.Server.Interfaces.GameObjects;
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@@ -10,8 +8,6 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.GameObjects.Components.Observer
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{
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