Fix RGB resolve error (#7476)
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@@ -1,15 +1,9 @@
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using Content.Shared.Hands;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Item;
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using Content.Shared.Item;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Linq;
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using static Robust.Shared.GameObjects.SharedSpriteComponent;
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using static Robust.Shared.GameObjects.SharedSpriteComponent;
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@@ -34,7 +28,7 @@ public sealed class ItemSystem : SharedItemSystem
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/// </summary>
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/// </summary>
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public override void VisualsChanged(EntityUid uid, SharedItemComponent? item = null)
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public override void VisualsChanged(EntityUid uid, SharedItemComponent? item = null)
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{
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{
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if (!Resolve(uid, ref item))
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if (!Resolve(uid, ref item, false))
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return;
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return;
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// if the item is in a container, it might be equipped to hands or inventory slots --> update visuals.
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// if the item is in a container, it might be equipped to hands or inventory slots --> update visuals.
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