predict itemcabinet (#14045)

This commit is contained in:
Nemanja
2023-02-11 21:35:05 -05:00
committed by GitHub
parent 37f432ca58
commit ea66b7806a
9 changed files with 289 additions and 229 deletions

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@@ -3,20 +3,20 @@ using Robust.Client.GameObjects;
namespace Content.Client.Cabinet; namespace Content.Client.Cabinet;
public sealed class ItemCabinetSystem : VisualizerSystem<ItemCabinetVisualsComponent> public sealed class ItemCabinetSystem : SharedItemCabinetSystem
{ {
protected override void OnAppearanceChange(EntityUid uid, ItemCabinetVisualsComponent component, ref AppearanceChangeEvent args) protected override void UpdateAppearance(EntityUid uid, ItemCabinetComponent? cabinet = null)
{ {
if (args.Sprite == null) if (!Resolve(uid, ref cabinet))
return; return;
if (AppearanceSystem.TryGetData<bool>(uid, ItemCabinetVisuals.IsOpen, out var isOpen, args.Component) if (!TryComp<SpriteComponent>(uid, out var sprite))
&& AppearanceSystem.TryGetData<bool>(uid, ItemCabinetVisuals.ContainsItem, out var contains, args.Component)) return;
{
var state = isOpen ? component.OpenState : component.ClosedState; var state = cabinet.Opened ? cabinet.OpenState : cabinet.ClosedState;
args.Sprite.LayerSetState(ItemCabinetVisualLayers.Door, state); if (state != null)
args.Sprite.LayerSetVisible(ItemCabinetVisualLayers.ContainsItem, contains); sprite.LayerSetState(ItemCabinetVisualLayers.Door, state);
} sprite.LayerSetVisible(ItemCabinetVisualLayers.ContainsItem, cabinet.CabinetSlot.HasItem);
} }
} }

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@@ -1,11 +0,0 @@
namespace Content.Client.Cabinet;
[RegisterComponent]
public sealed class ItemCabinetVisualsComponent : Component
{
[DataField("openState", required: true)]
public string OpenState = default!;
[DataField("closedState", required: true)]
public string ClosedState = default!;
}

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@@ -1,32 +0,0 @@
using Content.Shared.Containers.ItemSlots;
using Robust.Shared.Audio;
namespace Content.Server.Cabinet
{
/// <summary>
/// Used for entities that can be opened, closed, and can hold one item. E.g., fire extinguisher cabinets.
/// </summary>
[RegisterComponent]
public sealed class ItemCabinetComponent : Component
{
/// <summary>
/// Sound to be played when the cabinet door is opened.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("doorSound", required: true)]
public SoundSpecifier DoorSound { get; set; } = default!;
/// <summary>
/// The <see cref="ItemSlot"/> that stores the actual item. The entity whitelist, sounds, and other
/// behaviours are specified by this <see cref="ItemSlot"/> definition.
/// </summary>
[DataField("cabinetSlot")]
public ItemSlot CabinetSlot = new();
/// <summary>
/// Whether the cabinet is currently open or not.
/// </summary>
[DataField("opened")]
public bool Opened { get; set; } = false;
}
}

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@@ -1,130 +1,9 @@
using Content.Server.Storage.Components;
using Content.Shared.Audio;
using Content.Shared.Cabinet; using Content.Shared.Cabinet;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Interaction;
using Content.Shared.Lock;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
namespace Content.Server.Cabinet namespace Content.Server.Cabinet;
public sealed class ItemCabinetSystem : SharedItemCabinetSystem
{ {
public sealed class ItemCabinetSystem : EntitySystem // shitposting on main???
{
[Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ItemCabinetComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<ItemCabinetComponent, ComponentRemove>(OnComponentRemove);
SubscribeLocalEvent<ItemCabinetComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<ItemCabinetComponent, ActivateInWorldEvent>(OnActivateInWorld);
SubscribeLocalEvent<ItemCabinetComponent, GetVerbsEvent<ActivationVerb>>(AddToggleOpenVerb);
SubscribeLocalEvent<ItemCabinetComponent, EntInsertedIntoContainerMessage>(OnContainerModified);
SubscribeLocalEvent<ItemCabinetComponent, EntRemovedFromContainerMessage>(OnContainerModified);
SubscribeLocalEvent<ItemCabinetComponent, LockToggleAttemptEvent>(OnLockToggleAttempt);
} }
private void OnComponentInit(EntityUid uid, ItemCabinetComponent cabinet, ComponentInit args)
{
_itemSlotsSystem.AddItemSlot(uid, _factory.GetComponentName(cabinet.GetType()), cabinet.CabinetSlot);
}
private void OnComponentRemove(EntityUid uid, ItemCabinetComponent cabinet, ComponentRemove args)
{
_itemSlotsSystem.RemoveItemSlot(uid, cabinet.CabinetSlot);
}
private void OnComponentStartup(EntityUid uid, ItemCabinetComponent cabinet, ComponentStartup args)
{
UpdateAppearance(uid, cabinet);
_itemSlotsSystem.SetLock(uid, cabinet.CabinetSlot, !cabinet.Opened);
}
private void UpdateAppearance(EntityUid uid,
ItemCabinetComponent? cabinet = null,
AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref cabinet, ref appearance, false))
return;
_appearance.SetData(uid, ItemCabinetVisuals.IsOpen, cabinet.Opened, appearance);
_appearance.SetData(uid, ItemCabinetVisuals.ContainsItem, cabinet.CabinetSlot.HasItem, appearance);
}
private void OnContainerModified(EntityUid uid, ItemCabinetComponent cabinet, ContainerModifiedMessage args)
{
if (!cabinet.Initialized) return;
if (args.Container.ID == cabinet.CabinetSlot.ID)
UpdateAppearance(uid, cabinet);
}
private void OnLockToggleAttempt(EntityUid uid, ItemCabinetComponent cabinet, ref LockToggleAttemptEvent args)
{
// Cannot lock or unlock while open.
if (cabinet.Opened)
args.Cancelled = true;
}
private void AddToggleOpenVerb(EntityUid uid, ItemCabinetComponent cabinet, GetVerbsEvent<ActivationVerb> args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
return;
if (TryComp<LockComponent>(uid, out var lockComponent) && lockComponent.Locked)
return;
// Toggle open verb
ActivationVerb toggleVerb = new();
toggleVerb.Act = () => ToggleItemCabinet(uid, cabinet);
if (cabinet.Opened)
{
toggleVerb.Text = Loc.GetString("verb-common-close");
toggleVerb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
}
else
{
toggleVerb.Text = Loc.GetString("verb-common-open");
toggleVerb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
}
args.Verbs.Add(toggleVerb);
}
private void OnActivateInWorld(EntityUid uid, ItemCabinetComponent comp, ActivateInWorldEvent args)
{
if (args.Handled)
return;
args.Handled = true;
ToggleItemCabinet(uid, comp);
}
/// <summary>
/// Toggles the ItemCabinet's state.
/// </summary>
private void ToggleItemCabinet(EntityUid uid, ItemCabinetComponent? cabinet = null)
{
if (!Resolve(uid, ref cabinet))
return;
if (TryComp<LockComponent>(uid, out var lockComponent) && lockComponent.Locked)
return;
cabinet.Opened = !cabinet.Opened;
SoundSystem.Play(cabinet.DoorSound.GetSound(), Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.15f));
_itemSlotsSystem.SetLock(uid, cabinet.CabinetSlot, !cabinet.Opened);
UpdateAppearance(uid, cabinet);
}
}
}

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@@ -0,0 +1,65 @@
using Content.Shared.Containers.ItemSlots;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Cabinet;
/// <summary>
/// Used for entities that can be opened, closed, and can hold one item. E.g., fire extinguisher cabinets.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class ItemCabinetComponent : Component
{
/// <summary>
/// Sound to be played when the cabinet door is opened.
/// </summary>
[DataField("doorSound"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier? DoorSound;
/// <summary>
/// The <see cref="ItemSlot"/> that stores the actual item. The entity whitelist, sounds, and other
/// behaviours are specified by this <see cref="ItemSlot"/> definition.
/// </summary>
[DataField("cabinetSlot"), ViewVariables]
public ItemSlot CabinetSlot = new();
/// <summary>
/// Whether the cabinet is currently open or not.
/// </summary>
[DataField("opened")]
public bool Opened;
/// <summary>
/// The state for when the cabinet is open
/// </summary>
[DataField("openState"), ViewVariables(VVAccess.ReadWrite)]
public string? OpenState;
/// <summary>
/// The state for when the cabinet is closed
/// </summary>
[DataField("closedState"), ViewVariables(VVAccess.ReadWrite)]
public string? ClosedState;
}
[Serializable, NetSerializable]
public sealed class ItemCabinetComponentState : ComponentState
{
public SoundSpecifier? DoorSound;
public bool Opened;
public string? OpenState;
public string? ClosedState;
public ItemCabinetComponentState(SoundSpecifier? doorSound, bool opened, string? openState, string? closedState)
{
DoorSound = doorSound;
Opened = opened;
OpenState = openState;
ClosedState = closedState;
}
}

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@@ -1,11 +0,0 @@
using Robust.Shared.Serialization;
namespace Content.Shared.Cabinet
{
[Serializable, NetSerializable]
public enum ItemCabinetVisuals : byte
{
IsOpen,
ContainsItem
}
}

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@@ -0,0 +1,148 @@
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Interaction;
using Content.Shared.Lock;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Timing;
namespace Content.Shared.Cabinet;
public abstract class SharedItemCabinetSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<ItemCabinetComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<ItemCabinetComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<ItemCabinetComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<ItemCabinetComponent, ComponentRemove>(OnComponentRemove);
SubscribeLocalEvent<ItemCabinetComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<ItemCabinetComponent, ActivateInWorldEvent>(OnActivateInWorld);
SubscribeLocalEvent<ItemCabinetComponent, GetVerbsEvent<AlternativeVerb>>(AddToggleOpenVerb);
SubscribeLocalEvent<ItemCabinetComponent, EntInsertedIntoContainerMessage>(OnContainerModified);
SubscribeLocalEvent<ItemCabinetComponent, EntRemovedFromContainerMessage>(OnContainerModified);
SubscribeLocalEvent<ItemCabinetComponent, LockToggleAttemptEvent>(OnLockToggleAttempt);
}
private void OnGetState(EntityUid uid, ItemCabinetComponent component, ref ComponentGetState args)
{
args.State = new ItemCabinetComponentState(component.DoorSound,
component.Opened,
component.OpenState,
component.ClosedState);
}
private void OnHandleState(EntityUid uid, ItemCabinetComponent component, ref ComponentHandleState args)
{
if (args.Current is not ItemCabinetComponentState state)
return;
component.DoorSound = state.DoorSound;
component.Opened = state.Opened;
component.OpenState = state.OpenState;
component.ClosedState = state.ClosedState;
}
private void OnComponentInit(EntityUid uid, ItemCabinetComponent cabinet, ComponentInit args)
{
_itemSlots.AddItemSlot(uid, "ItemCabinet", cabinet.CabinetSlot);
}
private void OnComponentRemove(EntityUid uid, ItemCabinetComponent cabinet, ComponentRemove args)
{
_itemSlots.RemoveItemSlot(uid, cabinet.CabinetSlot);
}
private void OnComponentStartup(EntityUid uid, ItemCabinetComponent cabinet, ComponentStartup args)
{
UpdateAppearance(uid, cabinet);
_itemSlots.SetLock(uid, cabinet.CabinetSlot, !cabinet.Opened);
}
protected virtual void UpdateAppearance(EntityUid uid, ItemCabinetComponent? cabinet = null)
{
// we don't fuck with appearance data, and instead just manually update the sprite on the client
}
private void OnContainerModified(EntityUid uid, ItemCabinetComponent cabinet, ContainerModifiedMessage args)
{
if (!cabinet.Initialized)
return;
if (args.Container.ID == cabinet.CabinetSlot.ID)
UpdateAppearance(uid, cabinet);
}
private void OnLockToggleAttempt(EntityUid uid, ItemCabinetComponent cabinet, ref LockToggleAttemptEvent args)
{
// Cannot lock or unlock while open.
if (cabinet.Opened)
args.Cancelled = true;
}
private void AddToggleOpenVerb(EntityUid uid, ItemCabinetComponent cabinet, GetVerbsEvent<AlternativeVerb> args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
return;
if (TryComp<LockComponent>(uid, out var lockComponent) && lockComponent.Locked)
return;
// Toggle open verb
AlternativeVerb toggleVerb = new()
{
Act = () => ToggleItemCabinet(uid, args.User, cabinet)
};
if (cabinet.Opened)
{
toggleVerb.Text = Loc.GetString("verb-common-close");
toggleVerb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
}
else
{
toggleVerb.Text = Loc.GetString("verb-common-open");
toggleVerb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
}
args.Verbs.Add(toggleVerb);
}
private void OnActivateInWorld(EntityUid uid, ItemCabinetComponent comp, ActivateInWorldEvent args)
{
if (args.Handled)
return;
args.Handled = true;
ToggleItemCabinet(uid, args.User, comp);
}
/// <summary>
/// Toggles the ItemCabinet's state.
/// </summary>
public void ToggleItemCabinet(EntityUid uid, EntityUid? user = null, ItemCabinetComponent? cabinet = null)
{
if (!Resolve(uid, ref cabinet))
return;
if (TryComp<LockComponent>(uid, out var lockComponent) && lockComponent.Locked)
return;
cabinet.Opened = !cabinet.Opened;
Dirty(cabinet);
_itemSlots.SetLock(uid, cabinet.CabinetSlot, !cabinet.Opened);
if (_timing.IsFirstTimePredicted)
{
UpdateAppearance(uid, cabinet);
_audio.PlayPredicted(cabinet.DoorSound, uid, user, AudioParams.Default.WithVariation(0.15f));
}
}
}

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@@ -28,10 +28,9 @@
- FireExtinguisher - FireExtinguisher
doorSound: doorSound:
path: /Audio/Machines/machine_switch.ogg path: /Audio/Machines/machine_switch.ogg
- type: Appearance
- type: ItemCabinetVisuals
openState: open openState: open
closedState: closed closedState: closed
- type: Appearance
- type: ItemSlots - type: ItemSlots
- type: ContainerContainer - type: ContainerContainer
containers: containers:
@@ -61,6 +60,10 @@
components: components:
- type: ItemCabinet - type: ItemCabinet
opened: true opened: true
doorSound:
path: /Audio/Machines/machine_switch.ogg
openState: open
closedState: closed
- type: entity - type: entity
id: ExtinguisherCabinetFilled id: ExtinguisherCabinetFilled
@@ -74,6 +77,10 @@
whitelist: whitelist:
components: components:
- FireExtinguisher - FireExtinguisher
doorSound:
path: /Audio/Machines/machine_switch.ogg
openState: open
closedState: closed
- type: entity - type: entity
id: ExtinguisherCabinetFilledOpen id: ExtinguisherCabinetFilledOpen
@@ -82,3 +89,7 @@
components: components:
- type: ItemCabinet - type: ItemCabinet
opened: true opened: true
doorSound:
path: /Audio/Machines/machine_switch.ogg
openState: open
closedState: closed

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@@ -29,10 +29,9 @@
- FireAxe - FireAxe
doorSound: doorSound:
path: /Audio/Machines/machine_switch.ogg path: /Audio/Machines/machine_switch.ogg
- type: Appearance
- type: ItemCabinetVisuals
openState: glass-up openState: glass-up
closedState: glass closedState: glass
- type: Appearance
- type: Lock - type: Lock
- type: AccessReader - type: AccessReader
access: [["Atmospherics"]] access: [["Atmospherics"]]
@@ -50,6 +49,10 @@
components: components:
- type: ItemCabinet - type: ItemCabinet
opened: true opened: true
doorSound:
path: /Audio/Machines/machine_switch.ogg
openState: glass-up
closedState: glass
- type: entity - type: entity
id: FireAxeCabinetFilled id: FireAxeCabinetFilled
@@ -63,6 +66,10 @@
whitelist: whitelist:
tags: tags:
- FireAxe - FireAxe
doorSound:
path: /Audio/Machines/machine_switch.ogg
openState: glass-up
closedState: glass
- type: entity - type: entity
id: FireAxeCabinetFilledOpen id: FireAxeCabinetFilledOpen
@@ -71,3 +78,7 @@
components: components:
- type: ItemCabinet - type: ItemCabinet
opened: true opened: true
doorSound:
path: /Audio/Machines/machine_switch.ogg
openState: glass-up
closedState: glass