Correctly implement movement blocking and undo that appearance mess.
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@@ -45,12 +45,6 @@ namespace Content.Server.GameObjects.Components.Movement
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[ViewVariables]
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public Vector2 VelocityDir { get; private set; }
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/// <summary>
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/// Blocks entity's movement
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/// </summary>
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[ViewVariables]
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public bool Disabled { get; set; } = false;
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/// <inheritdoc />
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public override void OnAdd()
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{
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