Attempt at queueing midi messages
This commit is contained in:
@@ -5,7 +5,6 @@ using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Client.Audio.Midi;
|
||||
using Robust.Shared.Audio.Midi;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -20,6 +19,8 @@ namespace Content.Client.GameObjects.Components.Instruments
|
||||
[RegisterComponent]
|
||||
public class InstrumentComponent : SharedInstrumentComponent
|
||||
{
|
||||
public const float TimeBetweenNetMessages = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// Called when a midi song stops playing.
|
||||
/// </summary>
|
||||
@@ -27,13 +28,19 @@ namespace Content.Client.GameObjects.Components.Instruments
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private IMidiManager _midiManager;
|
||||
[Dependency] private readonly IGameTiming _timing;
|
||||
[Dependency] private readonly IGameTiming _gameTiming;
|
||||
#pragma warning restore 649
|
||||
|
||||
[CanBeNull]
|
||||
private IMidiRenderer _renderer;
|
||||
private int _instrumentProgram = 1;
|
||||
|
||||
[ViewVariables]
|
||||
private readonly Queue<ValueTuple<MidiEvent, double>> _midiQueue = new Queue<(MidiEvent, double)>();
|
||||
|
||||
[ViewVariables]
|
||||
private float _timer = 0f;
|
||||
|
||||
/// <summary>
|
||||
/// A queue of MidiEvents to be sent to the server.
|
||||
/// </summary>
|
||||
@@ -124,8 +131,14 @@ namespace Content.Client.GameObjects.Components.Instruments
|
||||
case InstrumentMidiEventMessage midiEventMessage:
|
||||
// If we're the ones sending the MidiEvents, we ignore this message.
|
||||
if (IsInputOpen || IsMidiOpen) break;
|
||||
Timer.Spawn((int) (500 + _timing.CurTime.TotalMilliseconds - midiEventMessage.Timestamp),
|
||||
() => _renderer.SendMidiEvent(midiEventMessage.MidiEvent));
|
||||
for (var i = 0; i < midiEventMessage.MidiEvent.Length; i++)
|
||||
{
|
||||
//_midiQueue.Enqueue((midiEventMessage.MidiEvent[i], (i == 0 ? 0 : 0) + _gameTiming.CurTime.TotalSeconds - midiEventMessage.Timestamp[i]));
|
||||
|
||||
var j = i;
|
||||
Timer.Spawn((int) ((TimeBetweenNetMessages)*1.5f + _gameTiming.CurTime.TotalSeconds - midiEventMessage.Timestamp[i])*1000,
|
||||
() => _renderer.SendMidiEvent(midiEventMessage.MidiEvent[j]));
|
||||
}
|
||||
break;
|
||||
|
||||
case InstrumentStopMidiMessage _:
|
||||
@@ -190,7 +203,47 @@ namespace Content.Client.GameObjects.Components.Instruments
|
||||
/// <param name="midiEvent">The received midi event</param>
|
||||
private void RendererOnMidiEvent(MidiEvent midiEvent)
|
||||
{
|
||||
SendNetworkMessage(new InstrumentMidiEventMessage(midiEvent, _timing.CurTime.TotalMilliseconds));
|
||||
_midiQueue.Enqueue((midiEvent, _gameTiming.CurTime.TotalSeconds));
|
||||
}
|
||||
|
||||
public void Update(float delta)
|
||||
{
|
||||
_timer -= delta;
|
||||
|
||||
if (_timer > 0f) return;
|
||||
|
||||
if (!IsMidiOpen && !IsInputOpen)
|
||||
{
|
||||
//UpdatePlaying(delta);
|
||||
return;
|
||||
}
|
||||
|
||||
SendAllMidiMessages();
|
||||
_timer = TimeBetweenNetMessages;
|
||||
}
|
||||
|
||||
private void UpdatePlaying(float delta)
|
||||
{
|
||||
if(_renderer == null || _midiQueue.Count == 0) return;
|
||||
var (midiEvent, timestamp) = _midiQueue.Dequeue();
|
||||
_renderer.SendMidiEvent(midiEvent);
|
||||
_timer = _midiQueue.Count != 0 ? (float) (_midiQueue.Peek().Item2) : 0;
|
||||
}
|
||||
|
||||
private void SendAllMidiMessages()
|
||||
{
|
||||
var count = _midiQueue.Count;
|
||||
var events = new MidiEvent[count];
|
||||
var timestamps = new double[count];
|
||||
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var (midiEvent, timestamp) = _midiQueue.Dequeue();
|
||||
events[i] = midiEvent;
|
||||
timestamps[i] = timestamp;
|
||||
}
|
||||
|
||||
SendNetworkMessage(new InstrumentMidiEventMessage(events, timestamps));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
25
Content.Client/GameObjects/EntitySystems/InstrumentSystem.cs
Normal file
25
Content.Client/GameObjects/EntitySystems/InstrumentSystem.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using Content.Client.GameObjects.Components.Instruments;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
public class InstrumentSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
EntityQuery = new TypeEntityQuery(typeof(InstrumentComponent));
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
foreach (var entity in RelevantEntities)
|
||||
{
|
||||
entity.GetComponent<InstrumentComponent>().Update(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -26,10 +26,10 @@ namespace Content.Shared.GameObjects.Components.Instruments
|
||||
[Serializable, NetSerializable]
|
||||
public class InstrumentMidiEventMessage : ComponentMessage
|
||||
{
|
||||
public MidiEvent MidiEvent;
|
||||
public double Timestamp;
|
||||
public MidiEvent[] MidiEvent;
|
||||
public double[] Timestamp;
|
||||
|
||||
public InstrumentMidiEventMessage(MidiEvent midiEvent, double timestamp)
|
||||
public InstrumentMidiEventMessage(MidiEvent[] midiEvent, double[] timestamp)
|
||||
{
|
||||
MidiEvent = midiEvent;
|
||||
Timestamp = timestamp;
|
||||
|
||||
Reference in New Issue
Block a user