Attempt at queueing midi messages

This commit is contained in:
zumorica
2020-05-18 13:29:31 +02:00
parent 61e4a431a2
commit ea255b22c4
3 changed files with 86 additions and 8 deletions

View File

@@ -5,7 +5,6 @@ using JetBrains.Annotations;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Client.Audio.Midi; using Robust.Client.Audio.Midi;
using Robust.Shared.Audio.Midi; using Robust.Shared.Audio.Midi;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timing; using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC; using Robust.Shared.IoC;
@@ -20,6 +19,8 @@ namespace Content.Client.GameObjects.Components.Instruments
[RegisterComponent] [RegisterComponent]
public class InstrumentComponent : SharedInstrumentComponent public class InstrumentComponent : SharedInstrumentComponent
{ {
public const float TimeBetweenNetMessages = 1f;
/// <summary> /// <summary>
/// Called when a midi song stops playing. /// Called when a midi song stops playing.
/// </summary> /// </summary>
@@ -27,13 +28,19 @@ namespace Content.Client.GameObjects.Components.Instruments
#pragma warning disable 649 #pragma warning disable 649
[Dependency] private IMidiManager _midiManager; [Dependency] private IMidiManager _midiManager;
[Dependency] private readonly IGameTiming _timing; [Dependency] private readonly IGameTiming _gameTiming;
#pragma warning restore 649 #pragma warning restore 649
[CanBeNull] [CanBeNull]
private IMidiRenderer _renderer; private IMidiRenderer _renderer;
private int _instrumentProgram = 1; private int _instrumentProgram = 1;
[ViewVariables]
private readonly Queue<ValueTuple<MidiEvent, double>> _midiQueue = new Queue<(MidiEvent, double)>();
[ViewVariables]
private float _timer = 0f;
/// <summary> /// <summary>
/// A queue of MidiEvents to be sent to the server. /// A queue of MidiEvents to be sent to the server.
/// </summary> /// </summary>
@@ -124,8 +131,14 @@ namespace Content.Client.GameObjects.Components.Instruments
case InstrumentMidiEventMessage midiEventMessage: case InstrumentMidiEventMessage midiEventMessage:
// If we're the ones sending the MidiEvents, we ignore this message. // If we're the ones sending the MidiEvents, we ignore this message.
if (IsInputOpen || IsMidiOpen) break; if (IsInputOpen || IsMidiOpen) break;
Timer.Spawn((int) (500 + _timing.CurTime.TotalMilliseconds - midiEventMessage.Timestamp), for (var i = 0; i < midiEventMessage.MidiEvent.Length; i++)
() => _renderer.SendMidiEvent(midiEventMessage.MidiEvent)); {
//_midiQueue.Enqueue((midiEventMessage.MidiEvent[i], (i == 0 ? 0 : 0) + _gameTiming.CurTime.TotalSeconds - midiEventMessage.Timestamp[i]));
var j = i;
Timer.Spawn((int) ((TimeBetweenNetMessages)*1.5f + _gameTiming.CurTime.TotalSeconds - midiEventMessage.Timestamp[i])*1000,
() => _renderer.SendMidiEvent(midiEventMessage.MidiEvent[j]));
}
break; break;
case InstrumentStopMidiMessage _: case InstrumentStopMidiMessage _:
@@ -190,7 +203,47 @@ namespace Content.Client.GameObjects.Components.Instruments
/// <param name="midiEvent">The received midi event</param> /// <param name="midiEvent">The received midi event</param>
private void RendererOnMidiEvent(MidiEvent midiEvent) private void RendererOnMidiEvent(MidiEvent midiEvent)
{ {
SendNetworkMessage(new InstrumentMidiEventMessage(midiEvent, _timing.CurTime.TotalMilliseconds)); _midiQueue.Enqueue((midiEvent, _gameTiming.CurTime.TotalSeconds));
}
public void Update(float delta)
{
_timer -= delta;
if (_timer > 0f) return;
if (!IsMidiOpen && !IsInputOpen)
{
//UpdatePlaying(delta);
return;
}
SendAllMidiMessages();
_timer = TimeBetweenNetMessages;
}
private void UpdatePlaying(float delta)
{
if(_renderer == null || _midiQueue.Count == 0) return;
var (midiEvent, timestamp) = _midiQueue.Dequeue();
_renderer.SendMidiEvent(midiEvent);
_timer = _midiQueue.Count != 0 ? (float) (_midiQueue.Peek().Item2) : 0;
}
private void SendAllMidiMessages()
{
var count = _midiQueue.Count;
var events = new MidiEvent[count];
var timestamps = new double[count];
for (var i = 0; i < count; i++)
{
var (midiEvent, timestamp) = _midiQueue.Dequeue();
events[i] = midiEvent;
timestamps[i] = timestamp;
}
SendNetworkMessage(new InstrumentMidiEventMessage(events, timestamps));
} }
} }
} }

View File

@@ -0,0 +1,25 @@
using Content.Client.GameObjects.Components.Instruments;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.EntitySystems
{
public class InstrumentSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(InstrumentComponent));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var entity in RelevantEntities)
{
entity.GetComponent<InstrumentComponent>().Update(frameTime);
}
}
}
}

View File

@@ -26,10 +26,10 @@ namespace Content.Shared.GameObjects.Components.Instruments
[Serializable, NetSerializable] [Serializable, NetSerializable]
public class InstrumentMidiEventMessage : ComponentMessage public class InstrumentMidiEventMessage : ComponentMessage
{ {
public MidiEvent MidiEvent; public MidiEvent[] MidiEvent;
public double Timestamp; public double[] Timestamp;
public InstrumentMidiEventMessage(MidiEvent midiEvent, double timestamp) public InstrumentMidiEventMessage(MidiEvent[] midiEvent, double[] timestamp)
{ {
MidiEvent = midiEvent; MidiEvent = midiEvent;
Timestamp = timestamp; Timestamp = timestamp;