Attempt at queueing midi messages
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@@ -5,7 +5,6 @@ using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Client.Audio.Midi;
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using Robust.Shared.Audio.Midi;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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@@ -20,6 +19,8 @@ namespace Content.Client.GameObjects.Components.Instruments
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[RegisterComponent]
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public class InstrumentComponent : SharedInstrumentComponent
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{
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public const float TimeBetweenNetMessages = 1f;
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/// <summary>
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/// Called when a midi song stops playing.
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/// </summary>
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@@ -27,13 +28,19 @@ namespace Content.Client.GameObjects.Components.Instruments
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#pragma warning disable 649
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[Dependency] private IMidiManager _midiManager;
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[Dependency] private readonly IGameTiming _timing;
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[Dependency] private readonly IGameTiming _gameTiming;
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#pragma warning restore 649
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[CanBeNull]
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private IMidiRenderer _renderer;
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private int _instrumentProgram = 1;
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[ViewVariables]
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private readonly Queue<ValueTuple<MidiEvent, double>> _midiQueue = new Queue<(MidiEvent, double)>();
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[ViewVariables]
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private float _timer = 0f;
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/// <summary>
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/// A queue of MidiEvents to be sent to the server.
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/// </summary>
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@@ -124,8 +131,14 @@ namespace Content.Client.GameObjects.Components.Instruments
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case InstrumentMidiEventMessage midiEventMessage:
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// If we're the ones sending the MidiEvents, we ignore this message.
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if (IsInputOpen || IsMidiOpen) break;
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Timer.Spawn((int) (500 + _timing.CurTime.TotalMilliseconds - midiEventMessage.Timestamp),
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() => _renderer.SendMidiEvent(midiEventMessage.MidiEvent));
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for (var i = 0; i < midiEventMessage.MidiEvent.Length; i++)
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{
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//_midiQueue.Enqueue((midiEventMessage.MidiEvent[i], (i == 0 ? 0 : 0) + _gameTiming.CurTime.TotalSeconds - midiEventMessage.Timestamp[i]));
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var j = i;
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Timer.Spawn((int) ((TimeBetweenNetMessages)*1.5f + _gameTiming.CurTime.TotalSeconds - midiEventMessage.Timestamp[i])*1000,
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() => _renderer.SendMidiEvent(midiEventMessage.MidiEvent[j]));
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}
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break;
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case InstrumentStopMidiMessage _:
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@@ -190,7 +203,47 @@ namespace Content.Client.GameObjects.Components.Instruments
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/// <param name="midiEvent">The received midi event</param>
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private void RendererOnMidiEvent(MidiEvent midiEvent)
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{
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SendNetworkMessage(new InstrumentMidiEventMessage(midiEvent, _timing.CurTime.TotalMilliseconds));
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_midiQueue.Enqueue((midiEvent, _gameTiming.CurTime.TotalSeconds));
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}
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public void Update(float delta)
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{
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_timer -= delta;
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if (_timer > 0f) return;
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if (!IsMidiOpen && !IsInputOpen)
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{
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//UpdatePlaying(delta);
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return;
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}
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SendAllMidiMessages();
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_timer = TimeBetweenNetMessages;
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}
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private void UpdatePlaying(float delta)
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{
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if(_renderer == null || _midiQueue.Count == 0) return;
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var (midiEvent, timestamp) = _midiQueue.Dequeue();
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_renderer.SendMidiEvent(midiEvent);
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_timer = _midiQueue.Count != 0 ? (float) (_midiQueue.Peek().Item2) : 0;
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}
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private void SendAllMidiMessages()
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{
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var count = _midiQueue.Count;
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var events = new MidiEvent[count];
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var timestamps = new double[count];
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for (var i = 0; i < count; i++)
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{
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var (midiEvent, timestamp) = _midiQueue.Dequeue();
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events[i] = midiEvent;
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timestamps[i] = timestamp;
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}
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SendNetworkMessage(new InstrumentMidiEventMessage(events, timestamps));
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}
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}
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}
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