Storage Component (toolboxes, backpacks, etc) (#57)
* Fix Finish and update submodule Comments code, changes network messages FIXES THE USE INTERACTION SO YOU CAN ACTUALLY ACTIVATE THINGS NOW Need engine commits We'll figure out what to do about this shit later eh mates? Maybe have a script in the build process that automatically moves them over to godot/scenes Changes some prototypes and fixes stuff Fixes some more bugs, makes storage values show up properly Part 3 Part 2 Storage Take 1 * Doneso
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committed by
Pieter-Jan Briers
parent
74193d1182
commit
ea05c593aa
@@ -1,4 +1,4 @@
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using System.Collections.Generic;
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namespace Content.Server.Interfaces.GameObjects
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@@ -22,6 +22,11 @@ namespace Content.Server.Interfaces.GameObjects
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/// <returns>The item in the held, null if no item is held</returns>
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IItemComponent GetHand(string index);
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/// <summary>
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/// Gets item held by the current active hand
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/// </summary>
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IItemComponent GetActiveHand { get; }
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/// <summary>
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/// Puts an item into any empty hand, preferring the active hand.
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/// </summary>
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