Fix damagestatevisualizer (#8879)
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@@ -31,9 +31,11 @@ public sealed class DamageStateVisualizerSystem : VisualizerSystem<DamageStateVi
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}
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// Brain no worky rn so this was just easier.
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foreach (var layer in sprite.AllLayers)
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foreach (var key in new []{ DamageStateVisualLayers.Base, DamageStateVisualLayers.BaseUnshaded })
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{
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sprite.LayerSetVisible(layer, false);
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if (!sprite.LayerMapTryGet(key, out _)) continue;
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sprite.LayerSetVisible(key, false);
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}
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foreach (var (key, state) in layers)
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