Fix a minor warning in BatterySystem.cs (#36726)

change timing from protected to private, rename, and adjust references.
This commit is contained in:
Kyle Tyo
2025-04-19 08:37:10 -04:00
committed by GitHub
parent 49da5c540b
commit e9b49b00ef

View File

@@ -13,7 +13,7 @@ namespace Content.Server.Power.EntitySystems
[UsedImplicitly]
public sealed class BatterySystem : EntitySystem
{
[Dependency] protected readonly IGameTiming Timing = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
@@ -92,7 +92,7 @@ namespace Content.Server.Power.EntitySystems
if (comp.AutoRechargePause)
{
if (comp.NextAutoRecharge > Timing.CurTime)
if (comp.NextAutoRecharge > _timing.CurTime)
continue;
}
@@ -179,7 +179,7 @@ namespace Content.Server.Power.EntitySystems
if (value < 0)
value = batteryself.AutoRechargePauseTime;
if (Timing.CurTime + TimeSpan.FromSeconds(value) <= batteryself.NextAutoRecharge)
if (_timing.CurTime + TimeSpan.FromSeconds(value) <= batteryself.NextAutoRecharge)
return;
SetChargeCooldown(uid, batteryself.AutoRechargePauseTime, batteryself);
@@ -194,9 +194,9 @@ namespace Content.Server.Power.EntitySystems
return;
if (value >= 0)
batteryself.NextAutoRecharge = Timing.CurTime + TimeSpan.FromSeconds(value);
batteryself.NextAutoRecharge = _timing.CurTime + TimeSpan.FromSeconds(value);
else
batteryself.NextAutoRecharge = Timing.CurTime;
batteryself.NextAutoRecharge = _timing.CurTime;
}
/// <summary>