Revert biome rework (#38724)

* Revert "Fix world generation (#38713)"

This reverts commit 10fa6ff4af.

* Revert "Biome rework (#37735)"

This reverts commit fe7b96147c.
This commit is contained in:
Pieter-Jan Briers
2025-07-03 20:48:04 +02:00
committed by GitHub
parent 047a49a505
commit e99fc501a6
116 changed files with 3541 additions and 3009 deletions

View File

@@ -2,7 +2,6 @@ using System.Numerics;
using System.Threading.Tasks;
using Content.Server.NPC.Pathfinding;
using Content.Shared.Procedural;
using Content.Shared.Procedural.DungeonLayers;
using Content.Shared.Procedural.PostGeneration;
using Robust.Shared.Map;
using Robust.Shared.Random;
@@ -12,10 +11,10 @@ namespace Content.Server.Procedural.DungeonJob;
public sealed partial class DungeonJob
{
/// <summary>
/// <see cref="Shared.Procedural.DungeonLayers.SplineDungeonConnectorDunGen"/>
/// <see cref="SplineDungeonConnectorDunGen"/>
/// </summary>
private async Task<Dungeon> PostGen(
Shared.Procedural.DungeonLayers.SplineDungeonConnectorDunGen gen,
SplineDungeonConnectorDunGen gen,
List<Dungeon> dungeons,
HashSet<Vector2i> reservedTiles,
Random random)
@@ -60,7 +59,6 @@ public sealed partial class DungeonJob
{
Start = pair.Start,
End = pair.End,
Diagonals = false,
TileCost = node =>
{
// We want these to get prioritised internally and into space if it's a space dungeon.
@@ -112,7 +110,6 @@ public sealed partial class DungeonJob
}
tiles.Add((node, tile));
AddLoadedTile(node, tile);
}
_maps.SetTiles(_gridUid, _grid, tiles);
@@ -126,7 +123,6 @@ public sealed partial class DungeonJob
allTiles.Add(node);
tiles.Add((node, pathTile));
AddLoadedTile(node, pathTile);
}
_maps.SetTiles(_gridUid, _grid, tiles);