Revert biome rework (#38724)

* Revert "Fix world generation (#38713)"

This reverts commit 10fa6ff4af.

* Revert "Biome rework (#37735)"

This reverts commit fe7b96147c.
This commit is contained in:
Pieter-Jan Briers
2025-07-03 20:48:04 +02:00
committed by GitHub
parent 047a49a505
commit e99fc501a6
116 changed files with 3541 additions and 3009 deletions

View File

@@ -25,9 +25,7 @@ public sealed partial class DungeonJob
if (reservedTiles.Contains(entrance))
continue;
var tileVariant = _tile.GetVariantTile((ContentTileDefinition)tileDef, random);
setTiles.Add((entrance, tileVariant));
AddLoadedTile(entrance, tileVariant);
setTiles.Add((entrance, _tile.GetVariantTile((ContentTileDefinition) tileDef, random)));
}
}
@@ -40,15 +38,10 @@ public sealed partial class DungeonJob
if (reservedTiles.Contains(entrance))
continue;
var uids = _entManager.SpawnEntitiesAttachedTo(
_entManager.SpawnEntitiesAttachedTo(
_maps.GridTileToLocal(_gridUid, _grid, entrance),
_entTable.GetSpawns(contents, random));
foreach (var uid in uids)
{
AddLoadedEntity(entrance, uid);
}
await SuspendDungeon();
if (!ValidateResume())