Revert biome rework (#38724)

* Revert "Fix world generation (#38713)"

This reverts commit 10fa6ff4af.

* Revert "Biome rework (#37735)"

This reverts commit fe7b96147c.
This commit is contained in:
Pieter-Jan Briers
2025-07-03 20:48:04 +02:00
committed by GitHub
parent 047a49a505
commit e99fc501a6
116 changed files with 3541 additions and 3009 deletions

View File

@@ -81,16 +81,9 @@ public sealed partial class DungeonJob
{
var tile = validTiles[j];
var gridPos = _maps.GridTileToLocal(_gridUid, _grid, tile);
var tileVariant = _tile.GetVariantTile((ContentTileDefinition)tileDef, random);
_maps.SetTile(_gridUid, _grid, tile, tileVariant);
AddLoadedTile(tile, tileVariant);
_maps.SetTile(_gridUid, _grid, tile, _tile.GetVariantTile((ContentTileDefinition) tileDef, random));
var uids = _entManager.SpawnEntitiesAttachedTo(gridPos, _entTable.GetSpawns(contents, random));
foreach (var uid in uids)
{
AddLoadedEntity(tile, uid);
}
_entManager.SpawnEntitiesAttachedTo(gridPos, _entTable.GetSpawns(contents, random));
}
if (validTiles.Count > 0)