Revert biome rework (#38724)

* Revert "Fix world generation (#38713)"

This reverts commit 10fa6ff4af.

* Revert "Biome rework (#37735)"

This reverts commit fe7b96147c.
This commit is contained in:
Pieter-Jan Briers
2025-07-03 20:48:04 +02:00
committed by GitHub
parent 047a49a505
commit e99fc501a6
116 changed files with 3541 additions and 3009 deletions

View File

@@ -105,9 +105,7 @@ public sealed partial class DungeonJob
if (reservedTiles.Contains(neighbor))
continue;
var tileVariant = _tile.GetVariantTile((ContentTileDefinition)tileDef, random);
tiles.Add((neighbor, tileVariant));
AddLoadedTile(neighbor, tileVariant);
tiles.Add((neighbor, _tile.GetVariantTile((ContentTileDefinition) tileDef, random)));
index++;
takenTiles.Add(neighbor);
}
@@ -121,13 +119,7 @@ public sealed partial class DungeonJob
{
var gridPos = _maps.GridTileToLocal(_gridUid, _grid, tile.Item1);
var uids = _entManager.SpawnEntitiesAttachedTo(gridPos, _entTable.GetSpawns(contents, random));
foreach (var uid in uids)
{
AddLoadedEntity(tile.Item1, uid);
}
_entManager.SpawnEntitiesAttachedTo(gridPos, _entTable.GetSpawns(contents, random));
await SuspendDungeon();
if (!ValidateResume())