Revert biome rework (#38724)

* Revert "Fix world generation (#38713)"

This reverts commit 10fa6ff4af.

* Revert "Biome rework (#37735)"

This reverts commit fe7b96147c.
This commit is contained in:
Pieter-Jan Briers
2025-07-03 20:48:04 +02:00
committed by GitHub
parent 047a49a505
commit e99fc501a6
116 changed files with 3541 additions and 3009 deletions

View File

@@ -28,7 +28,7 @@ public sealed partial class DungeonJob
Random random)
{
var tiles = new List<(Vector2i, Tile)>();
var matrix = Matrix3Helpers.CreateTranslation(_position + position);
var matrix = Matrix3Helpers.CreateTranslation(position);
foreach (var layer in dungen.Layers)
{
@@ -76,9 +76,7 @@ public sealed partial class DungeonJob
break;
}
var tile = new Tile(tileDef.TileId, variant: variant);
tiles.Add((adjusted, tile));
AddLoadedTile(adjusted, tile);
tiles.Add((adjusted, new Tile(tileDef.TileId, variant: variant)));
roomTiles.Add(adjusted);
break;
}
@@ -103,8 +101,6 @@ public sealed partial class DungeonJob
{
switch (distance)
{
case DunGenDistanceSquared:
return dx * dx + dy * dy;
case DunGenEuclideanSquaredDistance:
return MathF.Min(1f, (dx * dx + dy * dy) / MathF.Sqrt(2));
case DunGenSquareBump: