Revert biome rework (#38724)
* Revert "Fix world generation (#38713)" This reverts commit10fa6ff4af. * Revert "Biome rework (#37735)" This reverts commitfe7b96147c.
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@@ -94,14 +94,12 @@ public sealed partial class DungeonJob
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var setTiles = new List<(Vector2i, Tile)>();
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var tileDef = (ContentTileDefinition) _tileDefManager[gen.Tile];
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foreach (var node in corridorTiles)
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foreach (var tile in corridorTiles)
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{
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if (reservedTiles.Contains(node))
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if (reservedTiles.Contains(tile))
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continue;
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var tile = _tile.GetVariantTile(tileDef, random);
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setTiles.Add((node, tile));
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AddLoadedTile(node, tile);
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setTiles.Add((tile, _tile.GetVariantTile(tileDef, random)));
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}
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_maps.SetTiles(_gridUid, _grid, setTiles);
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