Revert biome rework (#38724)

* Revert "Fix world generation (#38713)"

This reverts commit 10fa6ff4af.

* Revert "Biome rework (#37735)"

This reverts commit fe7b96147c.
This commit is contained in:
Pieter-Jan Briers
2025-07-03 20:48:04 +02:00
committed by GitHub
parent 047a49a505
commit e99fc501a6
116 changed files with 3541 additions and 3009 deletions

View File

@@ -94,14 +94,12 @@ public sealed partial class DungeonJob
var setTiles = new List<(Vector2i, Tile)>();
var tileDef = (ContentTileDefinition) _tileDefManager[gen.Tile];
foreach (var node in corridorTiles)
foreach (var tile in corridorTiles)
{
if (reservedTiles.Contains(node))
if (reservedTiles.Contains(tile))
continue;
var tile = _tile.GetVariantTile(tileDef, random);
setTiles.Add((node, tile));
AddLoadedTile(node, tile);
setTiles.Add((tile, _tile.GetVariantTile(tileDef, random)));
}
_maps.SetTiles(_gridUid, _grid, setTiles);