Revert biome rework (#38724)

* Revert "Fix world generation (#38713)"

This reverts commit 10fa6ff4af.

* Revert "Biome rework (#37735)"

This reverts commit fe7b96147c.
This commit is contained in:
Pieter-Jan Briers
2025-07-03 20:48:04 +02:00
committed by GitHub
parent 047a49a505
commit e99fc501a6
116 changed files with 3541 additions and 3009 deletions

View File

@@ -1,6 +1,8 @@
using System.Numerics;
using Content.Client.Parallax.Managers;
using Content.Shared.CCVar;
using Content.Shared.Parallax.Biomes;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
@@ -17,6 +19,7 @@ public sealed class ParallaxOverlay : Overlay
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IParallaxManager _manager = default!;
private readonly SharedMapSystem _mapSystem;
private readonly ParallaxSystem _parallax;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowWorld;
@@ -25,12 +28,13 @@ public sealed class ParallaxOverlay : Overlay
{
ZIndex = ParallaxSystem.ParallaxZIndex;
IoCManager.InjectDependencies(this);
_mapSystem = _entManager.System<SharedMapSystem>();
_parallax = _entManager.System<ParallaxSystem>();
}
protected override bool BeforeDraw(in OverlayDrawArgs args)
{
if (args.MapId == MapId.Nullspace)
if (args.MapId == MapId.Nullspace || _entManager.HasComponent<BiomeComponent>(_mapSystem.GetMapOrInvalid(args.MapId)))
return false;
return true;