Fix crash related to reagent reactions
This commit is contained in:
@@ -188,7 +188,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
foreach (var (reagentId, quantity) in split.Contents)
|
||||
{
|
||||
if (!_prototypeManager.TryIndex(reagentId, out ReagentPrototype reagent)) continue;
|
||||
split.RemoveReagent(reagentId, reagent.ReactionEntity(target, ReactionMethod.Ingestion, quantity));
|
||||
split.RemoveReagent(reagentId, reagent.ReactionEntity(trueTarget, ReactionMethod.Ingestion, quantity));
|
||||
}
|
||||
|
||||
firstStomach.TryTransferSolution(split);
|
||||
|
||||
@@ -88,6 +88,9 @@ namespace Content.Shared.Chemistry
|
||||
{
|
||||
var removed = ReagentUnit.Zero;
|
||||
|
||||
if (entity == null || entity.Deleted)
|
||||
return removed;
|
||||
|
||||
foreach (var react in entity.GetAllComponents<IReagentReaction>())
|
||||
{
|
||||
switch (method)
|
||||
|
||||
Reference in New Issue
Block a user