fixes #4003 (examine-spriteview is rotated)
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@@ -84,7 +84,7 @@ namespace Content.Client.GameObjects.EntitySystems
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vBox.AddChild(hBox);
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vBox.AddChild(hBox);
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if (entity.TryGetComponent(out ISpriteComponent? sprite))
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if (entity.TryGetComponent(out ISpriteComponent? sprite))
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{
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{
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hBox.AddChild(new SpriteView {Sprite = sprite});
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hBox.AddChild(new SpriteView {Sprite = sprite, OverrideDirection = Direction.South});
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}
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}
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hBox.AddChild(new Label
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hBox.AddChild(new Label
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