Add scroll zooming for admins and ghosts (#14061)
* Add scroll zooming for admins * Bunch of work * Kinda better kinda worse scrolling * shared code * nyoom * house md * Fixes * Log spam * Fixes --------- Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
26
Content.Client/Movement/Systems/ContentEyeSystem.cs
Normal file
26
Content.Client/Movement/Systems/ContentEyeSystem.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Player;
|
||||
|
||||
namespace Content.Client.Movement.Systems;
|
||||
|
||||
public sealed class ContentEyeSystem : SharedContentEyeSystem
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _player = default!;
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
var localPlayer = _player.LocalPlayer?.ControlledEntity;
|
||||
|
||||
if (!TryComp<ContentEyeComponent>(localPlayer, out var content) ||
|
||||
!TryComp<EyeComponent>(localPlayer, out var eye))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateEye(localPlayer.Value, content, eye, frameTime);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user