Expose UseDelay to ViewVars (#2609)
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@@ -6,6 +6,7 @@ using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.GameObjects.Components.Timing
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namespace Content.Server.GameObjects.Components.Timing
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@@ -24,6 +25,7 @@ namespace Content.Server.GameObjects.Components.Timing
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/// <summary>
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/// <summary>
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/// The time, in seconds, between an object's use and when it can be used again
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/// The time, in seconds, between an object's use and when it can be used again
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/// </summary>
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float Delay { get => _delay; set => _delay = value; }
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public float Delay { get => _delay; set => _delay = value; }
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public bool ActiveDelay{ get; private set; }
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public bool ActiveDelay{ get; private set; }
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