diff --git a/Content.Server/GameObjects/Components/Timing/UseDelayComponent.cs b/Content.Server/GameObjects/Components/Timing/UseDelayComponent.cs index 2b20077cb1..8c2ba42bbc 100644 --- a/Content.Server/GameObjects/Components/Timing/UseDelayComponent.cs +++ b/Content.Server/GameObjects/Components/Timing/UseDelayComponent.cs @@ -6,6 +6,7 @@ using Robust.Shared.GameObjects.Components.Timers; using Robust.Shared.Interfaces.Timing; using Robust.Shared.IoC; using Robust.Shared.Serialization; +using Robust.Shared.ViewVariables; using Timer = Robust.Shared.Timers.Timer; namespace Content.Server.GameObjects.Components.Timing @@ -24,6 +25,7 @@ namespace Content.Server.GameObjects.Components.Timing /// /// The time, in seconds, between an object's use and when it can be used again /// + [ViewVariables(VVAccess.ReadWrite)] public float Delay { get => _delay; set => _delay = value; } public bool ActiveDelay{ get; private set; }